[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
these will give the creature standard materials and connect them to tissues
necromorph leather and tallow biscuits anyone?
but since you have two custom bodyparts
DERP/DERPY
HERP/HERPY
a [BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE] won't catch them cause this is what they cover:
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS]
This body detail plan accepts argument tokens that can fill the role of the tissue token. For instance, the dwarf sends in SKIN, FAT, MUSCLE, BONE and CARTILAGE.
[BP_LAYERS:BY_CATEGORY:BODY:ARG3:50:ARG2:5:ARG1:1]
[BP_LAYERS:BY_CATEGORY:BODY_UPPER:ARG3:50:ARG2:5:ARG1:1]
[BP_LAYERS:BY_CATEGORY:BODY_LOWER:ARG3:50:ARG2:5:ARG1:1]
[BP_LAYERS:BY_CATEGORY:GROWTH:ARG2:5:ARG1:1]
[BP_LAYERS:BY_CATEGORY:ARM:ARG4:25:ARG3:25:ARG2:5:ARG1:1]
[BP_LAYERS:BY_CATEGORY:ARM_UPPER:ARG4:25:ARG3:25:ARG2:5:ARG1:1]
[BP_LAYERS:BY_CATEGORY:ARM_LOWER:ARG4:25:ARG3:25:ARG2:5:ARG1:1]
[BP_LAYERS:BY_CATEGORY:HAND:ARG4:25:ARG3:25:ARG2:5:ARG1:1]
[BP_LAYERS:BY_CATEGORY:LEG:ARG4:25:ARG3:25:ARG2:5:ARG1:1]
[BP_LAYERS:BY_CATEGORY:LEG_UPPER:ARG4:25:ARG3:25:ARG2:5:ARG1:1]
[BP_LAYERS:BY_CATEGORY:LEG_LOWER:ARG4:25:ARG3:25:ARG2:5:ARG1:1]
[BP_LAYERS:BY_CATEGORY:LEG_FRONT:ARG4:25:ARG3:25:ARG2:5:ARG1:1]
[BP_LAYERS:BY_CATEGORY:LEG_REAR:ARG4:25:ARG3:25:ARG2:5:ARG1:1]
[BP_LAYERS:BY_CATEGORY:FOOT:ARG4:25:ARG3:25:ARG2:5:ARG1:1]
[BP_LAYERS:BY_CATEGORY:FOOT_FRONT:ARG4:25:ARG3:25:ARG2:5:ARG1:1]
[BP_LAYERS:BY_CATEGORY:FOOT_REAR:ARG4:25:ARG3:25:ARG2:5:ARG1:1]
[BP_LAYERS:BY_CATEGORY:HEAD:ARG3:50:ARG2:5:ARG1:1]
[BP_LAYERS:BY_CATEGORY:NECK:ARG3:50:ARG2:5:ARG1:1]
[BP_LAYERS:BY_CATEGORY:WING:ARG4:25:ARG3:25:ARG2:5:ARG1:1]
[BP_LAYERS:BY_CATEGORY:TENTACLE:ARG3:50:ARG1:1]
[BP_LAYERS:BY_CATEGORY:CLAW:NAIL:100]
[BP_LAYERS:BY_CATEGORY:PINCER:ARG4:25:ARG3:25:ARG2:5:ARG1:1]
[BP_LAYERS:BY_CATEGORY:TAIL:ARG4:25:ARG3:25:ARG2:5:ARG1:1]
[BP_LAYERS:BY_CATEGORY:STINGER:ARG4:100]
[BP_LAYERS:BY_CATEGORY:SHELL:SHELL:100]
[BP_LAYERS:BY_CATEGORY:EYE:EYE:100]
[BP_LAYERS:BY_CATEGORY:TOOTH:TOOTH:100]
[BP_LAYERS:BY_CATEGORY:TUSK:IVORY:100]
[BP_LAYERS:BY_CATEGORY:NOSE:ARG5:4:ARG1:1]
[BP_LAYERS:BY_CATEGORY:PROBOSCIS:ARG5:4:ARG1:1]
[BP_LAYERS:BY_CATEGORY:ANTENNA:ARG5:4:ARG1:1]
[BP_LAYERS:BY_CATEGORY:MANDIBLE:ARG4:25:ARG3:25:ARG2:5:ARG1:1]
[BP_LAYERS:BY_CATEGORY:EAR:ARG5:4:ARG1:1]
[BP_LAYERS:BY_CATEGORY:LUNG:LUNG:100]
[BP_LAYERS:BY_CATEGORY:MOUTH:ARG3:10:ARG1:1]
[BP_LAYERS:BY_CATEGORY:BEAK:ARG4:100]
[BP_LAYERS:BY_CATEGORY:RIB_TRUE:ARG4:100]
[BP_LAYERS:BY_CATEGORY:RIB_FALSE:ARG4:100]
[BP_LAYERS:BY_CATEGORY:RIB_FLOATING:ARG4:100]
[BP_LAYERS:BY_CATEGORY:HEART:HEART:100]
[BP_LAYERS:BY_CATEGORY:GUTS:GUT:100]
[BP_LAYERS:BY_CATEGORY:LIVER:LIVER:100]
[BP_LAYERS:BY_CATEGORY:STOMACH:STOMACH:100]
[BP_LAYERS:BY_CATEGORY:GIZZARD:GIZZARD:100]
[BP_LAYERS:BY_CATEGORY:PANCREAS:PANCREAS:100]
[BP_LAYERS:BY_CATEGORY:SPLEEN:SPLEEN:100]
[BP_LAYERS:BY_CATEGORY:KIDNEY:KIDNEY:100]
[BP_LAYERS:BY_CATEGORY:JOINT:ARG4:4:ARG3:1]
[BP_LAYERS:BY_CATEGORY:SPINE:NERVE:2:ARG4:2]
[BP_LAYERS:BY_CATEGORY:BRAIN:BRAIN:100]
[BP_LAYERS:BY_CATEGORY:HORN:ARG4:2:HORN:2]
[BP_LAYERS:BY_CATEGORY:FINGER:ARG4:25:ARG3:25:ARG2:5:ARG1:1]
[BP_LAYERS:BY_CATEGORY:TOE:ARG4:25:ARG3:25:ARG2:5:ARG1:1]
[BP_LAYERS:BY_CATEGORY:FIN:ARG4:25:ARG3:25:ARG2:5:ARG1:1]
[BP_LAYERS:BY_CATEGORY:FLIPPER:ARG4:25:ARG3:25:ARG2:5:ARG1:1]
[BP_LAYERS:BY_CATEGORY:HUMP:ARG2:50:ARG1:1]
[BP_LAYERS:BY_CATEGORY:LIP:ARG3:10:ARG2:5:ARG1:1]
[BP_LAYERS:BY_CATEGORY:TONGUE:ARG3:10:ARG1:1]
[BP_LAYERS:BY_CATEGORY:CHEEK:ARG1:100]
[BP_LAYERS:BY_CATEGORY:EYELID:ARG1:100]
[BP_LAYERS:BY_CATEGORY:THROAT:ARG1:100]
[BP_LAYERS:BY_CATEGORY:HOOF:HOOF:100]
[BP_LAYERS:BY_CATEGORY:HOOF_FRONT:HOOF:100]
[BP_LAYERS:BY_CATEGORY:HOOF_REAR:HOOF:100]
[BP_LAYERS:BY_CATEGORY:SKULL:SBONE:100]
also anything that seems unvanilla... ignore, this is an altered BDP from regen.
But you can simply use
[TISSUE_LAYER:BY_CATEGORY:BLADE_UPPER:BONE]
[TISSUE_LAYER:BY_CATEGORY:BLADE_UPPER:MUSCLE]
[TISSUE_LAYER:BY_CATEGORY:BLADE_UPPER:FAT]
[TISSUE_LAYER:BY_CATEGORY:BLADE_UPPER:SKIN]
[TISSUE_LAYER:BY_CATEGORY:BLADE_LOWER:BONE]
the arm is now layered with all organic materials
but the blade/sharp part is only bone.
But BONE is not sharp on it's own so you need this:
[SELECT_MATERIAL:BONE]
[SHEAR_YIELD:155000]
[SHEAR_FRACTURE:310000]
[SHEAR_STRAIN_AT_YIELD:189] shear modulus 82 GPa
[MAX_EDGE:100000]
now they should be able to shred through iron with any attack using the BONE material.