Wow, thank you everyone for your responses! I'm in a bit of a time crunch right now but I'll try to address every question.
Hello and welcome to the forum
!
Seems like you're doing overall a great job, i'm at a loss to explain what could be wrong.
Can your dwarves path to the food stockpiles? Does it says on the description of the food that it is claimed by the military? Did you set up recently any burrow? Did any caravan got slaughtered on your map (their unclaimed food and drinks may count in your stocks)?
How many barrels you have set as reserved on your stockpile menu [p]?
I may have misunderstood here, but 2 barrels of alcohol for 120 dwarves are basically nothing. What are your brewers doing exactly with the full time stills?
My food+drink stockpile is not more than 15 squares from my main meeting area, and removing the door (theoretically keep vermin out?) did nothing.
No most of it is just sitting there.
Yes I set up an emergency burrow for raids and sieges, but right now it's off. The problem stilll existed before I made the burrow.
No caravans have been slaughtered under my guard
![Smiley :)](http://97.107.128.126/smf/Smileys/aaron/smiley.gif)
About 50 barrels I believe, and most of the aforementioned pots.
I'm aware that 2 barrels is nothing but I dont see why I have 2 barrels with 2 stills running.
Sounds like either pathing issues or maybe you just need more of everything. I personally wouldn't feel comfy having less than 300-400 pots/barrels of drink alone. You have to think about long term stockpiles. For whatever reason it sounds like access to your food stockpile might be a problem. Could you post a picture of your farm levels/workshops/dining area?
I wish I could but I'm really lacking time right now.
I did have a large stockpile but it seems the brewers(I have 3 qualified brewers, 1 full time) were using the seeds from my nearby farm instead of the harvest at my food stockpile. It killed one of my seed counts and I couldn't seem to fix it through the kitchen menu.
Sounds like an access problem to me... Check your ramps, stairs, and burrow assignments to see if they are the cause. (had similar issues myself when I started)
As stated above my food stockpile is not more than 15 squares from my main meeting area and removing the door did nothing. My burrow includes the entire indoor area so even if it were ghosting they should still be able to get there.
How many farmers/brewers do you have? Are they allowed to do other stuff than producing food/brewing?
If you have a fort with 120 dwarves then having 5 dwarves only allowed to transport/produce food/drinks should probably be a minimum. If they are allowed to transport furniture and stuff like that then they are likely to do that time to time, slowing down that absolutely vital produktion.
Also how are the bees producing food? I havent tried them myself, maybe the problem lies in the bees producing loads of small amounts of food which makes the farmers transport that around all the time.
Do you have a kitchen? Are they allowed to make food out of seeds? I remember that being a problem in old forts, cooks actually making food out of the seeds thereby undermining farm production. (I dont use kitchens that often tbh, isnt worth it in my mind)
Also make loads more pots/barrels. Like someone stated before, in a fort where you have 120 dwarves then 400 drinks/food should be a safe minimum. I always try to have four times as much food/drinks as the number of my dwarves. It might well save you if something bad happens. Ex: I once had a dragon setting fire to all of my farms and seeds and drinks, destroying them. Luckily in the food stockpiles there were yet uneaten food which made seeds when it was eaten.
Do you have burrows on the food or farms/stills? I dont use burrows myself because they always seem to create loads more strange and annoying bugs than they solve.
3 brewers, 1 full time. Estimate of maybe 15 farming-enabled dwarves, 3 full time.
Oh actually most of my dwarves are set to transport food and drink.
The bees produce honey and royal jelly, the latter of which they don't seem to like eating and the former I don't know how to forbid (so I can make mead without the stockpile disappearing suddenly). There's a small amount of each.
The kitchens cannot make food from seeds.
Well you see, the problem with that is I only recently found metal and there aren't enough trees to support a sustained barrel-building labor. Most of my metal is being forged into military equipment as well, since wood is a decidedly unfavorable tool if a dragon shows up.
Yes I do have a burrow on the fields and stockpiles, but the burrow includes the entire indoor area.
Just thought of something else, whats grown on the farms? Not all farms produce edible food, some produce dyes and others need to be cooked first. Always have one active farm only producing those default plump helmets, its not the best food but its enough in any good fort. You can always trade some extra meat/fish/berries/drinks when the caravans come to mix it up.
between my 2 underground fields I have plump helmets running for 2 seasons, cave wheat 1 and sweet pods 1. They are fallow for a total of 4 but, according to my plant stockpile, this seems to work. The above ground field is used for fisher berries, as above ground seeds are hard to come by and I only recently built it in early summer.
The plants( while not a lot) are supported by my fish stockpile , which is currently much larger than my plants. Most if not all of the fish are cleaned and ready.
How big are those 2 farms?
Are your brewers brewing?
Do you have a bookkeeper? If so, how many units of food/drink are there?
I want to say about 6x4 for the underground and 7x7 for the above ground.
Yes.
49 drinks, about 500 food (not including seeds, which I have 1000 of). I read a prior thread on thirsty dwarves and the dwarven wine is a relatively new drink, so getting 'tired' of it shouldnt be an issue.
Also, to all:I checked the jobs screen and a select few ( ~4, it fluctuates) have the eating job, and about the same amount for Drink.