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Author Topic: Husk/thrall ash/dust clouds  (Read 2201 times)

Gaybarowner

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Husk/thrall ash/dust clouds
« on: October 08, 2012, 12:11:36 am »

This has been bothering me to no end in sight.. After 50 genned worlds I seem to never find a evil dust cloud or a ash cloud for thralls/husks.. Its hopeless ;_; And i wanted to try a Undead marksman dwarf..
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Broken

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Re: Husk/thrall ash/dust clouds
« Reply #1 on: October 08, 2012, 09:30:50 am »

Create a world with regional interaction and evil rain set to 0 and clouds in high. Now all evil regions will have husking clouds.
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In a hole in the ground there lived a dwarf. Not a nasty, dirty, wet hole, filled with the ends of worms and an oozy smell, nor yet a dry, bare, sandy hole with nothing in it to sit down on or to eat: it was a dwarf fortress, and that means magma.
Dwarf fortress: Tales of terror and inevitability

Gaybarowner

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Re: Husk/thrall ash/dust clouds
« Reply #2 on: October 08, 2012, 10:39:13 am »

Hm well thanks for the tip I will try that now
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Gaybarowner

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Re: Husk/thrall ash/dust clouds
« Reply #3 on: October 08, 2012, 10:57:01 am »

ALso before i stop answering what is the difference between red and grey haunted areas? My adventurer always wanders their see no difference :/
?
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Eric Blank

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Re: Husk/thrall ash/dust clouds
« Reply #4 on: October 08, 2012, 11:55:26 am »

There is no real difference between red, grey, purple, pink, and brown for evil regions. It's just color palette changes respective to biomes, I believe.

Also, don't make multiple threads on the same topic. It's entirely unnecessary.
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Hunger

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Re: Husk/thrall ash/dust clouds
« Reply #5 on: October 08, 2012, 12:24:21 pm »

There is no real difference between red, grey, purple, pink, and brown for evil regions. It's just color palette changes respective to biomes, I believe.

Actually I have noticed that Purple and pink is more likely re-animating biome, meanwhile grey and red are evil rain and cloud biomes.
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Eric Blank

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Re: Husk/thrall ash/dust clouds
« Reply #6 on: October 08, 2012, 01:09:32 pm »

Sounds like a controversy! Time for ‼SCIENCE‼!
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.