the hammers and all being useless issue
it n
How are hammers useless?
Hammers are the best weapons against enemies in armor.
Nobody ever uses them. They just use adamantine axes. But it was a theory, not necessarily true. The ones about bolts are fixed in the Modest Mod, and the lasher being overpowered too. Now, only the
Undead reanimate too quickly (and forever) when killed in areas where corpses/etc. reanimate.
Melting point for zombies, so they can be melted by magma.
Wagon wood. Don't know if its fixable, or how you could do it.
fixable bugs remains, that I'm aware of at least.
Why don't we have any "vanilla" mods for DF? I mean, stuff that can be fixed via modding, together in one place? The melting issue, the hammers and all being useless issue, the bolts being overpowered, just to cite the ones I know. There is a way to fix the bolts issue by making them lighter:
http://www.bay12forums.com/smf/index.php?topic=116151.0
IRL, they should deflect, at least sometimes, in plate armor, or get stuck in the body if you only use chainmail. Fuck, I got a bolt that crossed my fucking heart as an adventurer. As it stands, any bolt made of metal turns any armor completely useless. We have many studies and researches on bugs, and I believe some could be fixed via modding.
So, is there any "vanilla fix" mods?
Modest Mod is one. Go look for it.
The current overhauls (Masterwork and Genesis) started out as "vanilla" mods, but then TRANSFORMED!
Their are also other bugfix mods, like Archery Rebalance, which is included in Modest Mod.
It wasn't that dwarves were firing bolts out of handheld ballistas (or gobins shooting arrows out of the same) as much as them using heavily-disguised railguns
Masterwork and Genesis are great mods, but they are not my thing. I like how Masterwork fixed(I think) the problem with the fonts, but there are too much changes.
Thanks for pointing me out to Modest Mod, though.