Review:
Showdown effect is an interesting game in so much that when you play it you immediately suspect you will be in for a very action packed and fun game. Yet that is simply not the case.
Sliding, Wall jumping, and a multitude of weapons makes you believe that the game is very fast paced. Yet the slow running animations, ledges just barely within reach, and choke points turns this action platforming shooter into a methodical game. Which would be fine except the game was obviously made to play in a very fast paced way.
So what is it exactly the the game does wrong? Well, nothing. There is nothing wrong with the Showdown effect and it does everything it needs to. It just never gives you any real lasting impression and barely gives you less and less of a desire to come back. The weapons are varied but not too different and the melee weapons are overshadowed by guns in capable hands. The strategy is simple enough, you need to shot first and minimise the enemy shooting back by essentially camping. Even some of the most action packed moves such as floor sliding is outright useless against competent opponents.
The music is nothing special and didn't draw me in. The humor is flat and is even out of place in modern times, it felt like I was playing a game from the 90s or early 2000s with the refences to pulp fiction and older action movies.
This game is extremely average and though it is a beta it isn't the kind of beta I see changing. The issues with the game boil down to how it is played, its archaic humor, and how the action is slowed down by level design and strategy.
6/10
If you have some money to burn this isn't a bad way to spend it. Yet there are better action packed pulse pounding titles out there.
Notes: 1 is absolutely terrible, 2 is dismal, 3 is bad, 4 is ok, 5 is bland, 6 is average, 7 is good, 8 is great, 9 is cutting edge, 10 is excellent
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I don't know... while often there are games I don't like but I see a pattern in them becoming popular. I do not see Showdown effect that way. Its price and it not being "that" fun, kinda doesn't say much for its future community... yet who knows.