Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Godhood: Speed Mode! [OOC]  (Read 665 times)

Iituem

  • Bay Watcher
    • View Profile
Godhood: Speed Mode! [OOC]
« on: October 07, 2012, 07:42:32 pm »

Godhood: Speed Mode!

Quote from: Caesar, creator of the original!
Godhood is a roleplaying/creative writing game where the players ascend to Godhood, creating a world from the Essence and the Void. An empty world with lore both written by the players, and hidden in its origins.

This thread is meant for discussions about the Godhood forum game and other OOC discussions, including any observations from lurkers/watchers.  Please keep the RP thread free from such clutter.

The spirit of Godhood is normally all about long, exciting flavourful acts with deep character insights into the world being made.  Speed Mode is about forcing all of that into a maximum of three paragraphs (discounting single lines and conversation) to prevent turns taking too long.  The GM has a similar restriction.  Players are encouraged to be as deep and flavourful as before, but to be concise as well.

For reference:
Godhood VII, run by Caesar.

Game Rules

To play, players should PM me a God template (and optionally place it here in the thread for others to view), along with a short act and flavour that the god might take.  I will approve templates based on the flavour act given.  A maximum of six gods will be allowed (with one special reserved spot for Caesar, should he wish to play).  When I have enough gods, the RP thread will open with the starting conditions for the world.

God Template
Spoiler: Empty Template (click to show/hide)
Spoiler: Explanation (click to show/hide)
Spoiler: Examples (click to show/hide)

Acts
- At the start of every turn, all Gods receive acts. The amount of acts they receive are based on their connection with the essence (which should be strongest at the start), the combined strength of their received worship (several fanatic cults could be just as strong as an entire moderate population) and secret factors.
- Theoretically you can store as many acts as you want. At a certain point, however, it might start giving drawbacks to store so much divine energy. Five acts is always safe.
- Going into a negative amount of acts might have severe consequences, potentially ranging from being helpless while your enemies destroy your interests to canceling out your acts and finally to twisting your acts into unintended harmful events. There is also a chance nothing bad happens, if the negative is shallow.
- Any thing you decide to do in each turn will take up acts (except for storing them). Some will be worth even more, although you should try and estimate how much each of them would be worth.
- Try to flavor your acts first in italic text, then summarize the actual effects in bold, like in this very simple example:
Spoiler (click to show/hide)


Example Application

To clarify, gods do not start with titles, secondary sources of power or divine responsibilities.

Spoiler: Template (click to show/hide)

Spoiler: Act (click to show/hide)
Logged
Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.