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Author Topic: ++ STANDALONE RACES V1.0 ++ --- By Dunamisdeos  (Read 761 times)

Dunamisdeos

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++ STANDALONE RACES V1.0 ++ --- By Dunamisdeos
« on: September 24, 2012, 10:41:09 pm »

++ STANDALONE RACES V0.1.0 ++

This is a CURRENTLY PLANNED collection of races designed to be inserted into any existing dwarf fortress game without conflicting with anything already in place. Nothing has been uploaded as of yet, as I need to do some more testing before I'm comfortable releasing anything to the horrid scrutiny of the internet. Nonetheless, the readme is posted here for way of a description. None of them are anything revalatory to fantasy gaming, but hey, I'll probably take requests down the road. Feel free to post any in this thread.




Quote
This here is Dunamisdeos' standalone races V1.0

These races are designed to be inserted into any existing dwarf fortress game (including modded ones) without
conficting with anything. As such, they use vanilla speech and equipment. Installation help is further down the README.
Here's the rundown:




--The "Good***" Races--

High Elves   
Spoiler (click to show/hide)

Wood Elves   
Spoiler (click to show/hide)

Halflings   
Spoiler (click to show/hide)




--the "Evil" Races--

Dark Elves   
Spoiler (click to show/hide)

Orcs       
Spoiler (click to show/hide)

Frost Giants
Spoiler (click to show/hide)

Fire Giants
Spoiler (click to show/hide)



                                            --Other Important Stuff--

Most of these guys can be played in adventurer. If you like being an overpowered semi-megabeast, go to it. If you
don't, well, then pick an elf.

While I do claim credit for these races, I may have used other modder's races as a reference. I say "may" because
I don't really remember. It has been awhile for a few of them. Heres a colorful shout out to anyone who inadvertantly helped
me learn to mod dwarf fortress:

*whoop*

Furthermore, the "art" files consist mainly of palette swaps. The elves are swaps from the Pheobus set. The only
one that I spent any real time on are the Frost Giants, and that one is still swiped from Pheobus. I may go back and
create original spritework, or I may just get sucked into NEW SHOOTER GAME: THE BEST ONE YET. THE SEQUEL.
Credit where credit is due. But hey, at least you can tell 3 different races of elves apart.

A very BIG shout out to the guys on the BAY12 Modding Boards. Couldn't have modded a thing without you fellas.

One more thing. The races of frost and fire giants will only create ONE SINGLE CIV on any size map. They are
intended to create optional embark difficulty, and it helps keeps them from running roughshod over the world.
This is not to say that frost giants will not dominate the entirety of the tundra by year 1000. Be warned.



                                                 --INSTALLATION--

To insert a race into your dwarf fortress game, all you need to do is:
                 *Place the racename_entity_dun.txt and racename_creature_dun.txt files for said race into your DWARF FORTRESS/RAWS/OBJECTS folder.
                 *Place the graphics_racename_dun.txt into your DWARF FORTRESS/RAWS/GRAPHICS folder.
                 *ONE-TIME----- Place the "dunamisdeos - SAL" folder into your DWARF FORTRESS/RAWS/GRAPHICS folder.
                 *Generate a world and play.



***DISCLAIMER: Good is a subjective term. Good does not take responsibility for the actions of those who
             follow it's philosophy. Side effects include skirmishes, battles, dismemberment, bleed-outs, multiple
             pillagings, 1000-year periods of warfare, and intentional genocide. These effects do not discriminate
             against other good races. Consult your Chief Medical Dwarf before use.

« Last Edit: September 24, 2012, 10:44:55 pm by dunamisdeos »
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