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Author Topic: The Stars Are Wrong: Closed  (Read 5473 times)

lemon10

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Re: The Stars Are Wrong: Turn 2: Quick, Into The Mansion
« Reply #75 on: August 31, 2013, 04:44:01 am »

Gah, I have no excuses for taking this long for a turn.
But, no matter what happens I will get one up tomorrow.
Logged
And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

lemon10

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Re: The Stars Are Wrong: Turn 2: Quick, Into The Mansion
« Reply #76 on: September 01, 2013, 01:31:06 am »

Turn 3: It’s Bigger on the Inside
[2] Roger keeps running, finding that from one moment to the next that Lamb had simply stopped chasing him. He continues to run straight, and after a few minutes he begins to feel that something is not right. While the mansion was big, surely he should have gotten to an exit by now. Roger keeps running, the twisted passageways confusing him, and after another few minutes he notices something even stranger, the light coming through the holes in the roof is tinted with purple. He stops and concentrates on his surroundings, and suddenly he notices a strong chill. Perhaps this isn’t the best way to go after all.
Spot check:[5]v[3] As he turns around to escape another way, he runs into Mystica [1-1]v[6+1-1] who seems just as surprised to see him as he was to see her.  She tries to get her stone out and bash him with it, but fumbles dropping her stone on the floor. [2-1]v[5] He tries to take this chance to counterattack and escape, but she dodges his attack clearly weakened by his terror of her. [4-1]v[4+1-1]Grabbing her stone again, she perseveres in her attempts to bash him over the head with it. Once again failing, but not so completely as to give Roger another opening.
[5] Mystica’s mood remains normal.

[1] The mansion was filled with valuable artifacts of bygone eras, a few of rumored to be so old that they had existed longer than human life on this planet. Kathryn figures that a puny fire wouldn’t even be able to touch many of them. She wanders around, and when she opens a door, the burnt bone is still there.  She walks closer to it to examine it more closely, and her hand slowly begins to inch closer to it. She tries to pull her arm back, but finds that she is unable to control her arm. Her hand closes about it, and[“6”]v[6] she sees a blurred landscape rapidly coming into focus, a white sun burning incandescently overhead. In the center a huge figure stands with its back to her facing the sun.  It begins to turn, overcome with terror Kathryn manages to unclench her fingers and drop the bone just before she can see its face. In an instant the vision ends. Kathryn collapses on the ground, and slowly drags herself out of the room, her muscles spasming. As she closes the door behind her the twitching stops, and she breaths a sigh of relief.
((The quotes around the number means that it was static, and not rolled))
[6] Lamb breaks off from chasing Roger, opting instead to look for someone else to help. He manages to find a way out of the ruined passages of the mansion, only to realize that he wanted to salvage what was inside all along.
Spot Check:[4]v[4+2] On the way he runs into Kathryn, sitting outside a closed door.
"...Hello Lamb. My beautiful plants are dead, and so are my parents. And so is our fucking cult."
"Do you even care? Or did you just come to spy on me? Maybe find out if I the thoughts of the dissenter within me? Well, there's no more screaming room for you to send me to if I talk bad about our precious family, so you'll just have to kill me with your bare hands now-if you're man enough."
"No..no. The Family is not dead. No one is dead."
"Nothing is dead..."
"How could I not care? I've always cared about everything! That "family" you're mocking was the only thing I knew! The sun, the moon, even bicycles were completely and utterly alien to me! I knew nothing! I didn't know the truth, this was my only truth. Do you know how hard it is for someone to find out that everything is a lie? My "truth" was hiding from outcasts! A pariah among the unwanted! To them I was a rat crawling on the floor, a nuisance that they barely accepted.

I envied children like you. The Screaming Room was made to teach! Even if it were false truths, they were still truths! I had nothing!"


"Hey. Where did Family go? Why are the flower's sleeping?"
"I don't know where they went...we all promised our life essence to Aor even after death, remember? And, we didn't give him what he wanted..."

Lamb simply wanders off, looking for some material remnant of the brotherhood. After a long time searching he finds one, a box of pure black with a perfectly smooth surface. Running his fingers over it he can feel deep grooves, despite it’s apparent flawlessness.
[Gained Black Box]

Jannys slowly loads her crossbow, there isn’t much point in attempting to hurry, since it’s not like she can actually take another shot at the traitor.
((Outside of combat loading your crossbow is a free action)).

Clair tries to get up, but feels the world swirling around her. Figuring that walking while in that condition would be pretty dangerous, she sits down and waits until her head clears, and she can move around without fear of falling on her face.
[concussion removed]
-----
Spoiler: Map (click to show/hide)
-----
Spoiler: Jannys; Wolfchild (click to show/hide)
Spoiler: Roger; Harry Baldman (click to show/hide)
Spoiler: Lamb; Cheesecake (click to show/hide)
Spoiler: Kathryn; Dwarmin (click to show/hide)
Spoiler: Clair; scapheap (click to show/hide)
Spoiler: Mystica; Lalasa (click to show/hide)
Logged
And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

lemon10

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Re: The Stars Are Wrong: Turn 3: It’s Bigger on the Inside
« Reply #77 on: September 01, 2013, 02:26:20 am »

Turn 3.5: The first revelation: The Power Of Madness

The Brotherhood has many rituals and rites precious to it. It has arcane and nearly incomprehensible ceremonies. It has tatters of knowledge piecing together a picture of the world as it truly is. But none of them are more important than the 4 revelations.
-----
Your hand grasps the crystal, and suddenly there is an old ragged man sitting in a seat opposite you. He begins to talk, and it takes you only a moment to realize that he is talking directly into your mind. His voice is sideways, somehow skittering horizontally across words never spoken. But underlying the strange tone is a core of iron.
I was always different. I was slower to grow, for a very long time the village elders feared that I was deaf and dumb. It took me till 4 to walk, 5 to speak my first word. It took a very long time for the elders to realize that I was truly something different. The average age of death in my village was 30, by which time the villagers bodies began to break down. I was finally beginning to come into my prime at 40, instead of decay I was growing. Fearing that I was a host to a malevolent spirit, the villagers sent me to the local spirit guide. It took him only moments to realize I wasn’t simply another human. He knew that I was beyond his meager lore, and like the villagers before him, sent me to someone yet wiser still. It took me years of trekking to find Lunias, a spirit guide renown throughout the known world and a living legend. He taught me, and under his tutelage I grew. He taught me of the world, for he had traveled far in his long life. He taught me of math and philosophy, for he was one of the learned. He taught me of people, for he had seen the secrets that moved them, the little secrets that lurk behind the masks. But most importantly he taught me of magic, for he was great amongst men, and the small tricks that others used were but pale imitations of what he knew. Of magic I have much to say, and little time to say it, the learning you seek will be contained elsewhere. Of all he taught though, there is one thing more important than all the rest: the power of madness. He had seen sorcerers aplenty that tinkered with spells and creatures beyond men. Some view madness as a curse, flaws in the walls holding your mind together, cracks in your mental defenses. They are wrong. If you take this path, when your walls finally fall; when something finally breaks them, the floodwaters rush in. When they recede nothing is left. But if you cultivate it, use it as a shield and a guard you will remain. The waters will rush over and through you, and when they pass you will remain.
The man disappears and the crystal is pried out of your hands, hands clamp onto you from behind and drag you out of the room into waiting darkness beyond. They break your mind, and with exquisite care fix it again, leaving only a single small crack.
Logged
And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

wolfchild

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Re: The Stars Are Wrong: Turn 3: It’s Bigger on the Inside (and Turn 3.5)
« Reply #78 on: September 01, 2013, 02:35:06 am »

Jannys picks up her missed bolt, and explores the ruins for whatever remains
Logged
You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Cheesecake

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Re: The Stars Are Wrong: Turn 3: It’s Bigger on the Inside (and Turn 3.5)
« Reply #79 on: September 01, 2013, 02:45:53 am »

Open the black box.
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I wish I could unwatch a thread because every time I look at this I can feel myself dying faster
Dying of laughter?
Dying of pure unbridled hatred, actually.

scapheap

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Re: The Stars Are Wrong: Turn 3: It’s Bigger on the Inside (and Turn 3.5)
« Reply #80 on: September 01, 2013, 04:23:26 am »

Join the others, dragging my beating stick

"Yo!"
Logged
You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

Lalasa

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Re: The Stars Are Wrong: Turn 3: It’s Bigger on the Inside (and Turn 3.5)
« Reply #81 on: September 02, 2013, 08:52:46 am »

"Hey Mister!  You've been a real bother so I'll put you to sleep for a few minutes.  I doubt anyone else will mind anyway." Mystica says with a smile, hoisting up her rock and aiming another blow at the hapless man's head.  If she let him get away, then the Brotherhood would crumble, and Mystica had no ideas as to what else she could do other than revive her group.  She never had a life outside of it, so to her it had to be life.
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Dwarmin

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Re: The Stars Are Wrong: Turn 3: It’s Bigger on the Inside (and Turn 3.5)
« Reply #82 on: September 02, 2013, 09:00:24 am »

The tiny piece of jewelry spun and glinted in the light.

Kat had rarely even seen her father without it around his neck, but was afraid to put it on herself.

Action: Examine my Fathers amulet in detail and remember what I can about it

((OOC: In other news, what exactly are we in this game doing guys? :P Doesn't seem most of us have any knowledge or powers or a plan, or anything. I'm not even sure what to do anymore.))
Logged
Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Lalasa

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Re: The Stars Are Wrong: Turn 3: It’s Bigger on the Inside (and Turn 3.5)
« Reply #83 on: September 02, 2013, 10:03:02 am »

((I really don't know what we're supposed to be doing, so I'm getting an "it's too open-ended" vibe.  Really, I have no clue either and it's making it hard to write for this game.))
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Harry Baldman

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Re: The Stars Are Wrong: Turn 3: It’s Bigger on the Inside (and Turn 3.5)
« Reply #84 on: September 02, 2013, 03:44:12 pm »

Roger, while scared out of his mind, felt a certain righteous indignation rise up within him. Why was this filthy demon-harlot bothering him? Didn't she understand that the old ways have no meaning anymore? All he could do was scream, and hope she understands at some point.

"The confluence has come and gone, silly woman! The Brotherhood is pointless now, as it cannot fulfill its goal in any shape or form! The new god shall not be, and you know something, it's damn well better that way!"

Run screaming! If I get the opportunity to counterattack, don't frickin' do it. Instead, just run like hell.
« Last Edit: September 02, 2013, 03:47:52 pm by Harry Baldman »
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lemon10

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Re: The Stars Are Wrong: Turn 3: It’s Bigger on the Inside (and Turn 3.5)
« Reply #85 on: September 03, 2013, 03:00:51 pm »

Your complaints of a lack of plot hooks are completely valid.
1) Go after the people who attacked the cult either in revenge/pre-emptive attack/cause they probably have good stuff. If you don't (and you start to cause problems), then they will probably team up and come after you, while otherwise you could probably take out 1-3 on their own before they notice you.
In order to facilitate that course of action, I will assume that each of you saw one of them and PM you the details before I run the next turn, which should make finding them a bit easier.
2) As a long term goal, you should try to escape the cycle of reincarnation. You will have more details on it later (in the 3rd and 4th revelations), but basically it's really really bad. With it now being impossible to summon one of the Aor-inab, it will be both exceedingly risky (even if you succeed) and nearly impossibly hard, but the cost for *not* doing so is huge.

There isn't really much else you *can* do without knowledge of things or any spells.
Logged
And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Lalasa

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Re: The Stars Are Wrong: Turn 3: It’s Bigger on the Inside (and Turn 3.5)
« Reply #86 on: September 03, 2013, 06:00:56 pm »

"You're just as bad as my mother.  They had to knock her out too you know.  It's okay to put people to sleep, because sleep calms them down.  I'll calm you down, so shut up!" Mystica frowns, anger beginning to smolder hotly in her nerves.  Instead of helping to rebuild the most important group in the world, this man was simply babbling crazy talk and running around like an idiot.  People like him would lash out like animals, and unruly animals were euthanized.  Therefore the logical conclusion would be that since humans are animals too, Mystica will knock out the wild man before he bites somebody.

Mother tried to bit someone before.  It was really ugly.

If Roger gets away, Mystica will chase after him.  Wild men are threats, and threats must be neutralized.
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lemon10

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Re: The Stars Are Wrong: Turn 3: It’s Bigger on the Inside (and Turn 3.5)
« Reply #87 on: September 08, 2013, 01:40:54 am »

So, there have been two things conspiring to delay this turn.

The first is that I am not really a big fan of writing for RTD's. In my previous game (Roll to Dodge the Tyger), it wasn't that much of a concern. The reason for that is that there wasn't any plot points, locations or terrain I really felt strongly about. This is different. If you are in a hallway going down into a room that I have decided was going to be a monster summoning, I really don't want any positive rolls to have an actual positive effect (eg. giving you a artifact instead of having you fight a monster that was already going to be there). Similarly if you are going to go into a (private) library with a tome of eldritch lore on the table with a dead body next to it, I don't want a 1-3 to disappear the tome, and I would want a 4-6 to all have the same effects.

The second reason is that I am being totally lazy. Sorry about that.

If everyone is okay with it, I really want of radically changing the rules.
Basically, the change would eliminate all rolls that involve exploring things that already exist, undecided things would still get rolls (eg. going into a building when I haven't already know what is in it), as would combat, manias, and a whole host of other things.

I am aware that this would change it from a standard RTD to more of a standard forum game, but I really do want to change this, and I feel that it would be more of a fit for the game (as well as resulting in my updating more often).
Logged
And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Greenstarfanatic

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Re: The Stars Are Wrong: Turn 3: It’s Bigger on the Inside (and Turn 3.5)
« Reply #88 on: September 08, 2013, 01:44:59 am »

I just wanted to pop in and ask something.

If the Stars Are Wrong, does that mean there's...

A FAULT IN OUR STARS?

*Runs off giggling and sobbing*
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Hey, don't forget about research boy sitting right here!

lemon10

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Re: The Stars Are Wrong: Turn 3: It’s Bigger on the Inside (and Turn 3.5)
« Reply #89 on: September 10, 2013, 03:38:10 pm »

My apologies, I simply can't work up the will to work on this and finish it right now will all the schoolwork I have going on.

Since nothing has happened yet, I don't think people will get too upset with ending. That's that then I suppose. Sorry to those that joined and hoped that were excited.
Logged
And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.
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