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Author Topic: Kobold Necromancers? How?  (Read 1372 times)

pisskop

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Kobold Necromancers? How?
« on: September 21, 2012, 11:04:47 am »

This made my day

532: Ocnabengel, "Presentromance", tower
   Owner: The Myths of Stilling, humans
   7 humans
   4 dwarves
   1 serpent man
   1 elf
   54 animated elves
   77 animated dwarves


but I want kobold necros.... If possible without them loosing their defining characteristics (like utterences, or piss-poor cave-homes)

  I modded them a bit to this:  anything not tabbed is my addition.

Spoiler (click to show/hide)

Is there a way?
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

Putnam

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Re: Kobold Necromancers? How?
« Reply #1 on: September 21, 2012, 11:28:40 am »

They need [CAN_SPEAK], so utterances are right out.

Glanzor

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Re: Kobold Necromancers? How?
« Reply #2 on: September 21, 2012, 05:32:35 pm »

I'm almost sure creatures can have both [UTTERANCES] and [CAN_SPEAK].
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hiroshi42

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Re: Kobold Necromancers? How?
« Reply #3 on: September 22, 2012, 05:09:18 am »

You can always add in a [SECRET] which requires UTTERANCES, the wiki indicates that this is selectable for interactions. 
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'Your' jetpack was last seen attached to a nuclear powered science tank on Mars.
It's faster to write "!!science!!" than any of the synonyms: "mad science", "dwarvern science", or "crimes against the laws of god and man".

pisskop

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Re: Kobold Necromancers? How?
« Reply #4 on: September 22, 2012, 08:21:50 am »

[!]  is it so? that would be great.
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!