Hey ho kiddies, I havent forgotten about any of you. I am ready to receive my yelling now as I have been caught up in FTL lately, and have come to be addicted and Ive pried myself away from my work, social, and gaming life to post again. I apologize honestly, but its a great game.
Xeron
25% Wise; +5% all
The wise are old, and do not work fast, but they get the word around quick for you that you want traps made around the forests. This "God" must be stopped by your book. Perhaps to prove his own mortality, or other reasons. (Town Quest completed quickly). However two new proposals come to you from Ranger. A female among the noticeable. The only one in fact. She proposes two laws. What will you do my lord? They may have effects to this current society.
1) Forbid raping slaves or forcing them to marry
2) Female slave can become free without compensation if she marries free man
In addition to these laws, a banditry led by pisskop has come to your attention, he attempts to promise freedom to slaves, and women who kill their husbands or marry into his loyals. This comes to a grave concern to most of your warriors, as well as others who are currently aware. What will you do about them? They seem to leave for something.
Donuts
Warriors 25%
You return to the bridge only to be stopped. The child you begin to help stabs you, very much literally, in the back. Your warriors drag the child away, dealing with the child in the distance. As you lay on the ground, with your men trying to help you, a small amount of warriors come out to fight yours. It seems the child was a trap. Your warriors are about the same in numbers to them. With the battle going back and forth, you barely make time as your body realizes it was poisoned, and your eyesight dims. You see men come in, and everything goes dark. You are taken away to an unknown place. Captured, and held in a cell, stripped of all belongings, along with your men being dispatched. Hopefully your leader will notice you are gone, and that the men lie dead. (Turns on hold til you are saved)
Deny
Warriors 30%
Your runner to Donuts never comes back, and with information to Xeron, you plan to assault this lone man. You clearly outnumber him. However, the cost is great. He has time to swiftly kill three of your men, and injure two others before being overran. Still at a great range, you wonder whatever killed these men, why it stopped. But you hold him down. Some men die, some are injured, but you kill him swiftly. The danger of the woods is gone, and his mortality has been shown to the men. He is no god any more. (Warriors +5% Wise +5%) Now you have a wedding ceremony to attend to! However your warrior never came back. You can only choose one. Will you attend the wedding (Yay wedding) or will you try and find your man? (Yay, detective)
((I believe you lost wise influence a while back but i forgot to to put it two turns ago))
Ultimuh
Craftsmen 35%
Rocks fall as you climb, and your men begin constructing a fencing post on the side, however, wood does not hold firm and some of the falling rocks break your work. Your men give up on this work. You will need a stronger material than what is available to you. Or another way. This project lasted all day, and while the higher sections are still not safe, the lower sections hold the fence firm. At least it gave a showing as to where safety begins and stops.
Ranger
35% Hunters; -5% all
You prepare for your wedding ceremony after sending the two new law proposals to Xeron. So far, you act swiftly. You arent seen as being legally married. This patriarchal society demands that you be subservient to your husband. Breaking the grounds of equality has never even been heard of. The wise do not like this change. In fact, most do not like this change. (-5% to all) However you let this not bother you, as even if it isnt met as a real marriage, it is your big day, and for a change you act a bit more girlish than you have so far. Some of the huntresses giggling as you blush as you try on different types of dresses and formal wear.
pisskop
Criminals 30%; -10% rest)
You try to convince slaves, women, anybody of healthy body to join you. The warriors already loyal to you, do not enjoy seeing this and already guard themselves from what you plan. Training them to be bandits, you get some women, you get some slaves at the promise of freedom and riches. However you think you will simply get away with this. Lord Xeron has been informed by some of your past loyal suspects, however your numbers grow. They are however more unwelcome than they ever have been. Your men leave quickly to plunder. (+10% Criminals, -10% rest) You go off to find a village, and you find a normal one, their guard is low from the woods, and they seem to be singing and dancing. You could catch them off guard now. Or you could attempt to send a few in to steal valuables, or other things while they are busy if you wish to attempt stealth.
Kamin
Gatherers 35%; Wise 5%
Fishermen incorporate into your gatherers and now they also gather fish. The constant source of protein is a relief to most of the town, and it is a great success. (Gatherers +10%; Wise +10%) As you go to leave for the bridge to find seeds, you come across bodies and are halted by men waiting there. You are not warriors, and while they are significantly less in number, they are armed, you are not. Will you run? (Run away) Or will you fight? (You can see Donuts being carried away, it could be a good chance to save him.)
The Great Fiery Stone
Leader: Xeron
Laws/Society: Patriarchal Society, Harsh Punishments, Slavery, Elected Leader, No Theft, No Violence, No Murder
Factions: Wise, Gatherers, Hunters, Warriors, Criminals, Craftsmen
Tech: Basic Farming
Problems: Criminal organization taking slaves and women!; Ranger is having a blasphemous wedding!; Donuts has not reported back!