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Author Topic: Minecarts and Wheelbarrows  (Read 1632 times)

demise_

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Minecarts and Wheelbarrows
« on: May 17, 2012, 02:16:44 am »

I can't seem to find Minecarts or Wheelbarrows on any menus. Is it a bug or am I doing it wrong?
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Garath

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Re: Minecarts and Wheelbarrows
« Reply #1 on: May 17, 2012, 02:18:02 am »

which menus are you actually talking about? stockpile, workshop, stocks?
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Quote from: Urist Imiknorris
Jam a door with its corpse and let all the goblins in. Hey, nobody said it had to be a weapon against your enemies.
Quote from: Frogwarrior
And then everyone melted.

demise_

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Re: Minecarts and Wheelbarrows
« Reply #2 on: May 17, 2012, 02:21:58 am »

Sorry; Workshop and embark. Just trying to actually make some. :S
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Garath

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Re: Minecarts and Wheelbarrows
« Reply #3 on: May 17, 2012, 05:04:11 am »

I havn't embarked in 34.08 yet, but I think toady mentioned they woold be 'tools', so that'd be a good place to look. Minecarts should be produced at a carpenter or metalsmith. I guess I can only advice to keep looking and hope someone else can answer more accurately
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Quote from: Urist Imiknorris
Jam a door with its corpse and let all the goblins in. Hey, nobody said it had to be a weapon against your enemies.
Quote from: Frogwarrior
And then everyone melted.

demise_

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Re: Minecarts and Wheelbarrows
« Reply #4 on: May 17, 2012, 06:38:23 am »

I figured it out, My graphic set was conflicting and causing both wheelbarrows and mine carts not to show up on menus
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Garath

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Re: Minecarts and Wheelbarrows
« Reply #5 on: May 17, 2012, 09:35:52 am »

and that is why you should always include which mods you are using in your question, and yes graphic packs are mods
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Quote from: Urist Imiknorris
Jam a door with its corpse and let all the goblins in. Hey, nobody said it had to be a weapon against your enemies.
Quote from: Frogwarrior
And then everyone melted.

sisok

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Re: Minecarts and Wheelbarrows
« Reply #6 on: September 13, 2012, 07:02:41 pm »

I have this issue now too, using Slaytanic's pack of the LNP, I switched the tileset back to ASCII, is that what caused it? How do I fix this while still using ASCII?
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