Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Question: How do I (drastically) increase the number of dwarves and migrants?  (Read 1766 times)

Aigre Excalibur

  • Bay Watcher
    • View Profile

I'm using masterwork mod, and vanilla 34.11 LNP

I want to edit migrant waves to give me either:
A. More Migrants per waves
B. More frequent Migrant Waves
C. Migrant waves regardless of whether the civilization survives.

If I can't do C. What steps can I take to increase the survivability  of the civilization?

I want more dwarves to perform ritual sacrifices... Amrok demands it.
Logged
Never ever cease communication with your enemies, never ever cease interaction with them, never isolate yourself from them. Never ignore them, relish the time to deal with them, to exercise banter. The biggest mistake one can make is ignoring one's enemies. Go out of your way to pick a fight today.

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile

A. Increase fortress value. You can make a mod to turn boulders into gold bars or something.
B. Not possible.
Ci. Not possible.
Cii. Give them NEAT and remove it once you begin play.
EDIT: That should be NOEAT, hilarious typos, no? Praise Amrok.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

i2amroy

  • Bay Watcher
  • Cats, ruling the world one dwarf at a time
    • View Profile

If you remove their [BABY:X] token and change them to have [CHILD:1] then any born dwarves will grow up in a single year at which point they can start having more children, allowing for massive amounts of dwarves.
Logged
Quote from: PTTG
It would be brutally difficult and probably won't work. In other words, it's absolutely dwarven!
Cataclysm: Dark Days Ahead - A fun zombie survival rougelike that I'm dev-ing for.

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist

remove the "multiple litter rare" tag from dwarves...
Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

mastahcheese

  • Bay Watcher
  • Now with 20% less sanity and trans fat!
    • View Profile

"Urist McMother has givin birth to octuplets!"

you can do all sorts of wacky things with [LITTERSIZE:8:10] or other obsenely large numbers.
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

helmacon

  • Bay Watcher
  • Just a smol Angel
    • View Profile

MORE migrants?,
what kind of !!science!! are you doing?
Logged
Science is Meta gaming IRL. Humans are cheating fucks.

Joben

  • Bay Watcher
  • Elder Thing
    • View Profile
    • Lazy Lizard Gear

MORE migrants?,
what kind of !!science!! are you doing?

Probably attempting to use them as building materials.

"Urist Blocks"
Logged
Broken Arrow - A small stats tweak to fix unrealistically overpowered arrows and bolts.

My RTD games: Roll To Raptor (On hold), Dino Arena

mastahcheese

  • Bay Watcher
  • Now with 20% less sanity and trans fat!
    • View Profile

Or as ammunition for a custom seige weapon.

"The flying Urist strike the Goblin in the lower body and the severed part sails off in an arc!"
"The Goblin has been struck down."
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Speakafreak22

  • Bay Watcher
    • View Profile

If you have DFhack, try making a few rock statues right away and changing them to candy statues by placing your "k" cursor over the statue and typing
Spoiler (click to show/hide)
in DFhack. Watch for thieves and ambushes!
Also, is it possible to mod body parts to be useable as siege ammo?
Logged

i2amroy

  • Bay Watcher
  • Cats, ruling the world one dwarf at a time
    • View Profile

Also, is it possible to mod body parts to be useable as siege ammo?
No, though you could make a reaction that turned body parts into a pseudo-balistae arrow.
Logged
Quote from: PTTG
It would be brutally difficult and probably won't work. In other words, it's absolutely dwarven!
Cataclysm: Dark Days Ahead - A fun zombie survival rougelike that I'm dev-ing for.

krisslanza

  • Bay Watcher
    • View Profile

Failing that you can just fling minecarts with dorfs in them at people.

It may not kill anything, but damn if it won't look dwarvenly. Bonus points if they're on fire.

IamanElfCollaborator

  • Bay Watcher
  • Resident Shipper God and Freyjapiller
    • View Profile

*dramatic music plays as seven flaming carts with flaming dwarves are flung at the enemy elf siege*
The flaming minecart strikes the elf in the head, brusing the brain!
The elf has been struck down.