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Author Topic: Goals for migrant waves (take 2)  (Read 1463 times)

jesternario

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Goals for migrant waves (take 2)
« on: August 28, 2012, 08:57:05 pm »

Even though this topic became a conversation on the best way to kill dwarves last time I posted it, I figure why not try again.

With each new wave comes new hope for your fortress and a chance to focus on something new. A chance to take the raw talent your getting and turn it towards your own twisted (or not) goals.

My question is this: What goals do you have in general with each new migrant wave. You don't have to go into too much detail, but try to elaborate a little bit, not just a simple few words.
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Oaktree

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Re: Goals for migrant waves (take 2)
« Reply #1 on: August 28, 2012, 09:49:13 pm »

Look over the new migrants after turning off Hunting, Fishing, Trapping, Fetch Wounded, and Feed Patients. 

Skills first - if I get an expert in a field I need I assign him to that field, possibly bumping another dwarf to other duties.  If he's the 2nd or 3rd in some fields I leave him there as a backup.  At that point if I need an "apprentice" in a field I might put him there.  Then I default on Engraving (only if I am still doing mass smoothing operations), Masonry, Furnace Operator, Weaponsmith, Armorsmith, and Architecture.  Plus a sub-set of hauling tasks; like Wood and Stone, or Food and Refuse.

(This defaults him into my general labor pool and apprentice smithing program.)

Then I look at his military skills.  If he has skills in a weapon he is added to a militia squad of his approximate level and weapon; e.g. a Level 5 sword dwarf migrant would probably end up in either a front-line or reserve unit depending on the age of the fort.  If he is unskilled he goes into a Basic Training squad to start training in a weapon.  If he joins a front-line unit he will train full-time or 9 months/year and have the better available equipment.  Joining a reserve or Basic squad will probably be 6 months/year training, a simple uniform (cap, tunic, cloak, boots) with shield and a weapon.  An "expert" in a civilian skill is probably put in a "cadre" squad where they do not actively train, but are issued simple uniform, a crossbow, and wood or bone bolts to use on the archery range in their idle time.

I don't consider any dwarf a waste.  Just mis- or under- utilized in their previous employment.
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Loud Whispers

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Re: Goals for migrant waves (take 2)
« Reply #2 on: August 28, 2012, 10:58:03 pm »

My question is this: What goals do you have in general with each new migrant wave. You don't have to go into too much detail, but try to elaborate a little bit, not just a simple few words.

Wave 1:Mason/Farmer/+Soldier
Wave 2:Mason/+Farmer/+Soldier
Wave 3:Mason/+Farmer/+Soldier
Wave 4:Mason/+Farmer/+Soldier
Wave 5:Mason/+Farmer/+Soldier
Wave 6:Mason/+Farmer/+Soldier
Wave 7:Mason/+Farmer/+Soldier
Wave 8:Mason/+Farmer/+Science
Wave 9:Mason/+Farmer/+Soldier/+Science
Wave 10: Mason/+Farmer/+Soldier/+Science
Wave x+1: Mason/+Farmer/+Soldier/+Science

All I really need are masons for building, farmers for military upkeep, and soldiers for soldiering. So inevitably I take it to the logical endpoint, where nearly all of my migrants become farmer-mason-soldiers. Specialists appointed as needed.
Science drafted as needed.

Also how do your non-migrant Dwarves all mostly end up dying?
Mine are strongly opposed to dying for some reason. Who would've thought?

RandolphCarter

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Re: Goals for migrant waves (take 2)
« Reply #3 on: August 29, 2012, 03:58:35 am »

Useful Dwarfs: weaponsmith training for artifacts and hauling.
Unuseful Dwarfs: deportation or death.
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AutomataKittay

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Re: Goals for migrant waves (take 2)
« Reply #4 on: August 29, 2012, 05:18:16 am »

I assign jobs on as need basis and tag them so I know they've already been examined and assigned, and for those I don't have jobs for, I set them to only haul and clean as well as feeding and watering restrained or wounded dwarves and tag them as Hauler. I don't really have any general goal, except for specializing dwarves as population grows :D
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MrCat

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Re: Goals for migrant waves (take 2)
« Reply #5 on: August 29, 2012, 05:36:29 am »

-snip-
Also how do your non-migrant Dwarves all mostly end up dying?
Mine are strongly opposed to dying for some reason. Who would've thought?

I can sum it up in 6 words;
"My military can totally handle this."
As a bonus, "DOOR TAKEN BY INVADERS"
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