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What do you guys want next?

Swords
Axes
Hammer/Mace
Dagger

Author Topic: Facekillz' Armory (New Weapons for Adventurer Mode) New Poll  (Read 1504 times)

Facekillz058

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Facekillz' Armory (New Weapons for Adventurer Mode) New Poll
« on: August 19, 2012, 02:27:08 pm »

So, i've been bored today, and i decided to whip up a bunch of new weapons.
These are all obtainable through the reaction menu.

Here are the weapons:

Spoiler (click to show/hide)


And here are the reactions to obtain them:

Spoiler (click to show/hide)

Any ammo for anything is in here:

Spoiler (click to show/hide)


The claws just destroy anything that doesnt have armor, or is generally squishy like elf.
The polehammer kills anything.
The Poleaxe is good for squishies and armor.
The Greatblade is pretty much a glorifyed 2-h Sword.
The staff is a baby polehammer.
The glaive is intended as a throwing weapon, but it will kill anything that so much as looks at it funny.
The lance was inspired by the Monster Hunter series.
The cutlass is an upgraded scimitar.
The hook is a baby spear.
The nunchaku are... well, pretty overpowered.
The chain is a... sharp metal whip, pretty much. It tore a minotaur in half, I might just take this out.
The ball and chain is a flail on steroids.
The plunderers axe is an axe with a decent blunt attack.
The cannon is, well, a cannon. It likes to be non-lethal, but ill be damned if it wont break bones.
The ninjato is a very good stabbing sword.
The shuriken is a much less powerful glaive.
The kama is a lightsaber right now.
The gunlance is a combination of a lance and a cannon. Heavily copied inspired by the Monster Hunter series.
The tenderizer is a, from my tests, shitty mace.
The boar hunting pike is pretty good.

If you guys have any suggestions or requests, if I feel like it, i'll make an attempt to do them.

There was some inspiration from Masterwork in here.

If you want to use these in a mod of your own, ask me first, but otherwise, i don't mind, as long as im credited

8/19/2012: Added Cutlass, Hook, Chain, and Nunchaku, launched the mod, and updated the mod a few times to fix problems. Done working on the weapons for the day.
8/20/2012: Added Plunderer's Axe, Ball and Chain, and Cannon. Ninja stuff is done and in the mod. Added the gunlance in.
8/26/2012: Added the Tenderizer, and the boar hunting pike. There would be a flesh sword but i couldnt get it to work.
« Last Edit: August 26, 2012, 07:53:07 pm by Facekillz058 »
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smakemupagus

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Re: Facekillz' Armory (New Weapons for Adventurer Mode)
« Reply #1 on: August 19, 2012, 03:52:58 pm »

I thought it was SKILL:GRASP_STRIKE (not STRIKER) but I'm not sure.

Do you make them incredibly powerful on purpose?  Some of those velocity multipliers are off the charts.

Facekillz058

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Re: Facekillz' Armory (New Weapons for Adventurer Mode)
« Reply #2 on: August 19, 2012, 04:00:08 pm »

I make them stupidly powerful on purpose, sorta.

I wanted to feel like i was killing things in the arena.
Not realizing that the arena guys didnt have superhuman strength like most adventurers.

Ill have to check the striker thing when i get back on later tonight, thanks for bringing that up.
Note that this is the first time i've done anything to the raws other than copy and paste.
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Meph

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Re: Facekillz' Armory (New Weapons for Adventurer Mode)
« Reply #3 on: August 19, 2012, 04:46:59 pm »

It is [SKILL:GRASP_STRIKE], I used it for knuckle dusters.
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Facekillz058

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Re: Facekillz' Armory (New Weapons for Adventurer Mode)
« Reply #4 on: August 19, 2012, 07:33:32 pm »

Alrighty, thanks for confirming that for me.
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Facekillz058

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Re: Facekillz' Armory (New Weapons for Adventurer Mode)
« Reply #5 on: August 20, 2012, 08:17:21 am »

Looks like ninja stuff wins, ill get to work on that as soon as i finish the goodies im doing now. is done.
« Last Edit: August 20, 2012, 09:16:59 am by Facekillz058 »
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Facekillz058

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Re: Facekillz' Armory (New Weapons for Adventurer Mode) New Poll
« Reply #6 on: August 20, 2012, 11:45:29 am »

I will probably let the voting roll until tomorrow morning.
I'll try to do something good for any Monster Hunter fans while people decide what they want.

This is just about a glorifyed bump in my quest for attention.
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Sarkovar

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Re: Facekillz' Armory (New Weapons for Adventurer Mode) New Poll
« Reply #7 on: August 20, 2012, 02:24:08 pm »

Give me the switch axe from monster hunter III, and I will shout your name to the heavens.
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Facekillz058

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Re: Facekillz' Armory (New Weapons for Adventurer Mode) New Poll
« Reply #8 on: August 20, 2012, 02:32:20 pm »

I didn't play any of the games other than Freedom Unite, got any pictures of it?

And do you want it overpowered, or as close to balanced as i can get it?
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Facekillz058

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Re: Facekillz' Armory (New Weapons for Adventurer Mode) New Poll
« Reply #9 on: August 21, 2012, 02:02:02 pm »

Voting will continue until one weapon type gets 5 votes.

Until then, I lack the enthusiasm to work on any weapons for now.
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Meph

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Re: Facekillz' Armory (New Weapons for Adventurer Mode) New Poll
« Reply #10 on: August 21, 2012, 03:24:22 pm »

Voted for hammers, because I am curious what other people make of the blunt-force values in combat. Had some problems with balancing recently.
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mastahcheese

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Re: Facekillz' Armory (New Weapons for Adventurer Mode) New Poll
« Reply #11 on: August 26, 2012, 07:03:05 pm »

voted for range, want to see some bazookas or something, but the cannon is already awesome.

Dang it, am I the only person who actually uses maces? All I ever hear about are hammers. And pikes, we need more pikes.
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The Derail Thread

Facekillz058

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Re: Facekillz' Armory (New Weapons for Adventurer Mode) New Poll
« Reply #12 on: August 26, 2012, 07:09:49 pm »

I guess i'll have to do some maces, pikes AND swords.

Im kind of avoiding ranged weapons, honestly, because i hate testing them, and honestly, theres not all that much you can do while keeping the game around its time period.

EDIT: is my avatar messed up?
« Last Edit: August 26, 2012, 07:20:43 pm by Facekillz058 »
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Facekillz058

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Re: Facekillz' Armory (New Weapons for Adventurer Mode) New Poll
« Reply #13 on: August 26, 2012, 07:55:22 pm »

I added a mace and pike.
etc.

I removed spears/pikes and ranged weapons from the poll.
I just cant think of anything different than a plain bow/crossbow/blowgun/firearm/spear/pike.
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mastahcheese

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Re: Facekillz' Armory (New Weapons for Adventurer Mode) New Poll
« Reply #14 on: August 26, 2012, 07:58:40 pm »

For a period-appropriate ranged weapon, you could have atl-atls. They were basically big spoons that you placed a throwing spear in, it allowed you to throw the spear much further and with higher accuacy.

For my own attempt at them, here you go.

Spoiler (click to show/hide)

I even made the melee use the Mace skill.

Also, some slings, you could make reactions to have them made out of leather and sling stones out of rock.

Again, here's my attempt.

Spoiler (click to show/hide)

As for reactions,

Spoiler (click to show/hide)
for fortress mode, and
Spoiler (click to show/hide)
for adventure.

Oh, slings in melee use Whip, so you can use them for training.

Hope that helps!
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Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread