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Author Topic: Lets set up a campaign.  (Read 1423 times)

Gotdamnmiracle

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Re: Lets set up a campaign.
« Reply #15 on: September 09, 2012, 07:03:13 pm »

I tried to play rogue trader once. Didn't work out to well. I would love to GM but no time. Maybe I could be a spotty player?? I would like to see primarily desert play and mostly metal dry (stone weapons, wood weapons, shell weapons, etc.) However there are some metal weapons (anything from swords to guns depending on what time period you want to place this) They are just ridiculously rare. So much so that they are seen like artifacts.
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kilakan

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Re: Lets set up a campaign.
« Reply #16 on: September 09, 2012, 07:24:28 pm »

So you'd be interested in a rouge trader game set on a desert feral world (primitive, almost cave-manish people, usually really aggressive worlds.), or perhaps one of the feudal worlds (knights, peasents, kings, and the random ancient artifact of unimaginable power)?  Also keep in mind that wh40k is set in the far future, so plasma cannons and dreadnoughts are always possible.
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Scoops Novel

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Re: Lets set up a campaign.
« Reply #17 on: September 10, 2012, 10:38:59 am »

I don't mind, personally, but with the caveat surprise me! Kilaken and phantom, would you like to work together? I'm hoping for a big group.
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kilakan

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Re: Lets set up a campaign.
« Reply #18 on: September 10, 2012, 11:08:00 am »

That'd certainly be good, with two of us one of us can focus on the players rolls, creature rolls, ect while the other one handles stories and RP'ing stuff.  That or couver the other one if they need a break :p
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Phantom

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Re: Lets set up a campaign.
« Reply #19 on: September 10, 2012, 09:28:48 pm »

Well, I don't really advise double GMs unless the GMs easily agree with each other on things. I should know, I was in a tRoS game with a double GM system.
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Scoops Novel

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Re: Lets set up a campaign.
« Reply #20 on: September 11, 2012, 12:50:43 pm »

Hmmm. Well, with division of labour as described would it be acceptable?
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kilakan

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Re: Lets set up a campaign.
« Reply #21 on: September 11, 2012, 01:15:23 pm »

what we could do which would be easier is either take turns gm'ing different days (thus giving each of us a chance to play as non-gm once in awhile) or if we get a lot of interest we could run concurrent games and just split the players into two groups.
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Paul

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Re: Lets set up a campaign.
« Reply #22 on: September 11, 2012, 02:29:18 pm »

Hehe, that reminds me of an AD&D game that I played years ago with two GMs. One of them was the type who did all his rolls behind a screen and would fudge rolls occasionally to keep things exciting or to keep the party from wiping out if he made the encounter a bit too tough, and the other was a strict play what you roll type. They argued a lot, and the second one won out in an encounter that was wiping the floor with us, and the entire party died. I remember the first GM was wanting to make what we were fighting run, then leave us alive when that wasn't really an option - but the other was insistent that these monsters wouldn't run, and that their monster manual description meant they shouldn't leave us alive because they were merciless (I forget what kind of monster it was). It wasn't a complete loss, though - I seem to remember having fun playing our final moments. One player (who was always hilariously over-dramatic) did this whole "Avenge meeeee!" speech as her char died that had us cracking up.

That happened on the fourth weekly session, and we didn't have a fifth. Haven't played a game with two GMs since.  ;D
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