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Author Topic: dorfineering  (Read 582 times)

Charlylimph

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dorfineering
« on: August 21, 2012, 03:21:08 pm »

I have magma very close to the surface ... (12 levels) and I want to pull a boatmurdered and do horrible things to the landscape.

Unfortunately I have never bothered to under stand how power works. What I need to know is how to power a screwpump remotely?

Any help would be  greatly appropriated. 
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toomanysecrets

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Re: dorfineering
« Reply #1 on: August 21, 2012, 03:55:16 pm »


Water wheels provide good power, but if you don't have flowing water on your map you are stuck with windmills, dwarf power (pumps can be run "manually" without a power source), or you could "create" your own water flow (with pumps and cavern water or surface water if you have enough pools).  You must build a windmill to even determine whether your embark map will provide you with enough wind to generate power.

This is a very broad topic and the wiki is highly reccomended.

Power
Machine Components
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Charlylimph

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Re: dorfineering
« Reply #2 on: August 21, 2012, 04:31:11 pm »

I have running water. The wiki said that the windmill needed to be directly above the pump or something like that and it confused me. Is this correct and if so how do transmit power downwards?

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toomanysecrets

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Re: dorfineering
« Reply #3 on: August 21, 2012, 05:30:49 pm »

The wiki says windmills have to be on top of an axle or gear assembly. If you want to transfer power down into the fort you need axles and gear assemblies. Axles send the power around your fort, and you need a gear assembly wherever you want to change directions. Vertical axles have to be built one at a time on each floor, stacked on top of each other.

If you have flowing water, then build water wheels. They give a lot more power than windmills. Hook an axle or gear assembly to the water wheel and you've got power. Then you just have to plan out a space to build the axles/gear assemblies to get it down to the pumps.
« Last Edit: August 21, 2012, 05:38:00 pm by toomanysecrets »
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Triaxx2

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Re: dorfineering
« Reply #4 on: August 21, 2012, 08:40:24 pm »

Actually, it's not necessary to have a windmill on a gear, if it's an application where you can build directly on the pump.

All his other advice applies. For best use, ensure that your gears are magma safe.

All pump components will need to be magma-safe. Meaning Glass or Stones with a melting point of 12,000 or more.

If you build your pumps so that they are only one tile, with the other one open, they'll transfer pump between one another.
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NedeN

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Re: dorfineering
« Reply #5 on: August 22, 2012, 01:50:25 pm »

Actually if magma never actually touches the pump (runs through the same tile) then iirc, wood will work just fine as a magma pump
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Triaxx2

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Re: dorfineering
« Reply #6 on: August 22, 2012, 02:48:13 pm »

How precisely does that work? I recognize that dwarven physics are slightly different than real ones, but it seems like that might be impossible.
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Reese

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Re: dorfineering
« Reply #7 on: August 22, 2012, 03:00:55 pm »

How precisely does that work? I recognize that dwarven physics are slightly different than real ones, but it seems like that might be impossible.

pumps actually teleport the liquid they transport from the input square to the output square.

IIRC, you will get some heat in the pump's squares from the magma adjacent to the pump, though, so wood may eventually smoulder and burn
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WJLIII3

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Re: dorfineering
« Reply #8 on: August 22, 2012, 03:31:28 pm »

I believe the corkscrew can be anything, but the pipe and block must be bandage or they'll burn within a few weeks
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Lagslayer

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Re: dorfineering
« Reply #9 on: August 22, 2012, 04:16:34 pm »

Technically Nether Cap wood is always freezing, and therefor, magma-safe. It's blue and grows in the caverns.

Triaxx2

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Re: dorfineering
« Reply #10 on: August 22, 2012, 07:57:05 pm »

I always confuse Tower Cap and Nether Cap.
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