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Author Topic: Stopping a beekeeper from being suicidal  (Read 1219 times)

Bartinyou

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Stopping a beekeeper from being suicidal
« on: August 21, 2012, 11:09:51 am »

So in my current fortress I have decided to hop back into beekeeping.  Well everything is going well except that it seems that Mr Beekeeper is ignoring his burrow to go harvest beehives that are on the other side of the map.  This is not a huge problem at the moment because the goblins have yet to send a siege.  The problem will arise when a siege comes and 4 cave dragons stand between my dwarf and the sanctuary of the bunker.  Any ideas how to limit the beekeeper to using hives inside my walls (which are ready to be split and not set to gather) instead of running around outside my walls?
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Laurin

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Re: Stopping a beekeeper from being suicidal
« Reply #1 on: August 21, 2012, 12:20:39 pm »

Hm, don't know whether it works, can you fobid the hives on the map?
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pisskop

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Re: Stopping a beekeeper from being suicidal
« Reply #2 on: August 21, 2012, 12:25:01 pm »

Perhaps assigning somebody else to a burrow with that hive in it and the beekeeper job turned on?  As a part-timer?  I typically try to keep my bees right outside my enterance and in smaller numbers...  or right next to my trade depot cave.  Bee stings be damned.
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Sutremaine

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Re: Stopping a beekeeper from being suicidal
« Reply #3 on: August 21, 2012, 12:40:23 pm »

You could try building a bridge on top of the wild hives to destroy them. New ones will pop up, but these have a chance of being things other than honey bees. You can also have a military escort for the bridge-builders, as you know when they'll be out in the open

Eventually all of the map's 'colony' slots will be filled by things you can't use.

Alternatively, lock the beekeeper in with the bees permanently. 40 hives should keep him busy, especially if you use him to make mead and wax crafts.
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I am trying to make chickens lay bees as eggs. So far it only produces a single "Tame Small Creature" when a hen lays bees.
Honestly at the time, I didn't see what could go wrong with crowding 80 military Dwarves into a small room with a necromancer for the purpose of making bacon.

Pyro627

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Re: Stopping a beekeeper from being suicidal
« Reply #4 on: August 21, 2012, 01:22:31 pm »

You could try building a bridge on top of the wild hives to destroy them. New ones will pop up, but these have a chance of being things other than honey bees. You can also have a military escort for the bridge-builders, as you know when they'll be out in the open

Eventually all of the map's 'colony' slots will be filled by things you can't use.

Alternatively, lock the beekeeper in with the bees permanently. 40 hives should keep him busy, especially if you use him to make mead and wax crafts.

Can't you just remove them repeatedly until you get the ones you want?
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Bartinyou

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Re: Stopping a beekeeper from being suicidal
« Reply #5 on: August 21, 2012, 02:16:51 pm »

Well it seems that he is running to a spot of a deceased hive on the map, guess I got a little over anxious and constructed all 18 of my beehives too close together.  Finally caught on to it after looking at the known bugs for beekeeping.
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Sutremaine

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Re: Stopping a beekeeper from being suicidal
« Reply #6 on: August 21, 2012, 02:24:16 pm »

Can't you just remove them repeatedly until you get the ones you want?
Directly ordering all the builders to go squash hives is quicker than waiting for one beekeeper to transfer each one in turn.
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I am trying to make chickens lay bees as eggs. So far it only produces a single "Tame Small Creature" when a hen lays bees.
Honestly at the time, I didn't see what could go wrong with crowding 80 military Dwarves into a small room with a necromancer for the purpose of making bacon.

WJLIII3

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Re: Stopping a beekeeper from being suicidal
« Reply #7 on: August 21, 2012, 02:54:16 pm »

I think the problem is that the burrow only restricts choosing jobs in that burrow, not doing things outside, and the job itself is designated at the hive
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Kate Wissen

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Re: Stopping a beekeeper from being suicidal
« Reply #8 on: August 21, 2012, 04:58:34 pm »

Lock the area down, the dwarf won't path to materials not available to him. Basically make the beehive area separate. Get him in there via burrow setup. Lock the door, assign the work.

I haven't tested this, but should work.
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crazysheep

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Re: Stopping a beekeeper from being suicidal
« Reply #9 on: August 21, 2012, 07:25:00 pm »

Lock the area down, the dwarf won't path to materials not available to him. Basically make the beehive area separate. Get him in there via burrow setup. Lock the door, assign the work.

I haven't tested this, but should work.
It does. I have a locked fort setup in one of my old .34.07 forts to stop zombie sieges - every time I order civilians inside the locked fort, the beekeepers always yell "Urist McBeekeeper cancels Install Colony in Hive: Colony Inaccessible".
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