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Author Topic: Time to go green/wood?  (Read 4543 times)

Loud Whispers

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Re: Time to go green/wood?
« Reply #15 on: August 16, 2012, 12:49:36 pm »

Pft, grow your own cloth and dump them on the Elven caravans just to spite them.

Mr S

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Re: Time to go green/wood?
« Reply #16 on: August 16, 2012, 03:05:15 pm »

Dump as in sell your dirty xXSocksXx?  Or drop from a grave height onto the sods?

Either one is legit as far as I'm concerned.
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PainRack

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Re: Time to go green/wood?
« Reply #17 on: August 17, 2012, 04:37:25 am »

Yeah, that sounds great! Let's just grow tons of logs and make some nice wheelbarrows and some wooden crafts because they're easy to make and very light and efficient and let's also grow a ton of plants and sell some cloth and thread and make crafts too because they yield a lot of money too.

Also, we could build our homes in the trees and live in peace and happiness with our brothers and sisters the animals!

I have you know sir, that we dwarves are way better at any of the above than they are:D


Anyway, I been mixing up my trade specialisation. Elves get stonecraft/furniture, bone crafts/totems and one or two roast, the Humies get the nice huge roasts, tons of mugs and then industrial resources like ropes, dimple dye and bags, with of course some metal works to display Dwarven craftsmenship, the problem is, I don't know what else to sell my dwarves other than conquered spoils of goblinite and clothes. Methink they would really like some nice wheelbarrows, and some pretty dwarve would surely appreciate a nice organic door, maybe some curtains and a nice wooden toy, that wouldn't hurt the little ones:D

If nothing else, I'm planning to make a good trade in caskets:D
« Last Edit: August 17, 2012, 04:43:20 am by PainRack »
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Iceflame

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Re: Time to go green/wood?
« Reply #18 on: August 17, 2012, 04:46:03 am »

You really want your dwarfs to wear clothes that smell like elves, trees and flowers?
In my opinion, it's bad enough my dwarfes wear clothes not made of plants metal.

Fixed that for ya.

Aw, I shouldn't post in forums during work. I really do not know how the 'not' got in there.
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Laserhead

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Re: Time to go green/wood?
« Reply #19 on: August 17, 2012, 11:09:06 am »

I had a fort recently where my only export was blinged up golden doors. I like the image of all the nearby settlements putting gold doors on everything because they've got so many.
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Sutremaine

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Re: Time to go green/wood?
« Reply #20 on: August 17, 2012, 01:23:30 pm »

Also, we could build our homes in the trees and live in peace and happiness with our brothers and sisters the animals!
Tame jabberers. Yes. Who doesn't love a mob of elephant-sized purple Emus hanging out in the meeting hall?
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I am trying to make chickens lay bees as eggs. So far it only produces a single "Tame Small Creature" when a hen lays bees.
Honestly at the time, I didn't see what could go wrong with crowding 80 military Dwarves into a small room with a necromancer for the purpose of making bacon.

Mura

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Re: Time to go green/wood?
« Reply #21 on: August 17, 2012, 06:09:26 pm »

Meh. Cave crocodiles may be individually weaker than jabberers, but they breed explosively. Ain't nothing like an animal bomb of stygophilic terrors.
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aoxoa

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Re: Time to go green/wood?
« Reply #22 on: August 17, 2012, 11:40:08 pm »

I always have just had a rock crafter make rock crafts (repeat) and set a place near trade depot underground to stockpile the goods and bin them. But I do agree that stonehauling is rather slow now.

When I first started playing I used to just cut gems and sell those, and then later on make serrated glass err blade thingies (The big ones that go in weapon traps) since those sold for heaps, but in recent versions the price went down loads, which I guess is a good thing hah. Since they sold for like I think 2k each one.

I think stonehauling really slows down a fort now so this thread has given me a good idea of selling other things rather than rock crafts.

Magma is so easy to get to so wood burning isn't needed I guess so much. Just dig down, channel and make a place for the forges/smelters etc.

But hrm. Maybe its time to stop the stone hauling early game. And my broker usually is the craftsdwarf and oh the times he sleeps, eats, drinks and takes a break while I want to trade with him lol.
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PainRack

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Re: Time to go green/wood?
« Reply #23 on: August 18, 2012, 10:42:34 am »


Magma is so easy to get to so wood burning isn't needed I guess so much. Just dig down, channel and make a place for the forges/smelters etc.

But hrm. Maybe its time to stop the stone hauling early game. And my broker usually is the craftsdwarf and oh the times he sleeps, eats, drinks and takes a break while I want to trade with him lol.
The problem with magma forging is the fact that your smelters and etc are located way, way, way down. And if you're building gold statues, it take ages before they reach the surface where the caravan is.

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Sutremaine

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Re: Time to go green/wood?
« Reply #24 on: August 18, 2012, 01:41:21 pm »

Use wheelbarrows to move the statues to a gold statue stockpile near the depot.
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I am trying to make chickens lay bees as eggs. So far it only produces a single "Tame Small Creature" when a hen lays bees.
Honestly at the time, I didn't see what could go wrong with crowding 80 military Dwarves into a small room with a necromancer for the purpose of making bacon.

Lok_Die

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Re: Time to go green/wood?
« Reply #25 on: August 18, 2012, 03:24:24 pm »

I like building structures out of charcoal.

Build a dedicated trade depot out of charcoal, drawbridge out of charcoal, when the elves come, offer them only charcoal.
When they try to leave in disgust, close the bridge, and burn them alive for their fairy assed pants shittery.
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Maur

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Re: Time to go green/wood?
« Reply #26 on: August 18, 2012, 04:38:01 pm »

I like building structures out of charcoal.

Build a dedicated trade depot out of charcoal, drawbridge out of charcoal, when the elves come, offer them only charcoal.
When they try to leave in disgust, close the bridge, and burn them alive for their fairy assed pants shittery.
Well, by pure coincidence i made my wood burning furnace right next to depot, with huge wood stockpile around it. And it was working continiously, i imagine the depot was constantly engulfed by smoke from burning wood. Does that count?

(it brings me an image of Orthanc or something like that :D)
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Triaxx2

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Re: Time to go green/wood?
« Reply #27 on: August 18, 2012, 06:49:28 pm »

Fun way to deal with elves. Giant wooden corkscrews. Make them at one with the wood they love.
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GreatWyrmGold

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Re: Time to go green/wood?
« Reply #28 on: August 18, 2012, 07:49:17 pm »

Wooden giant axe blades, it makes you less un-dwarfy...What am I saying?
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