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Author Topic: Making Vanilla Civs Playable  (Read 668 times)

The_Jester

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Making Vanilla Civs Playable
« on: August 20, 2012, 12:22:55 pm »

I have decided that in order to learn/practice modding, I am going to start with a fairly simple project, making all the basic civs in the game playable. I started with humans and have pretty easily made them playable, but now I am working on differentiating them from dwarves. I am thinking about giving them a library building where they can train some skills. My question is whether this seems too overpowered? I am probably going to make a human with the skill to be trained have to create an item (scroll, book, etc) that then has to be used as a reagent in training the skill, and I am going to limit the skills that can be trained to skills that seem to be learnable from books. Any other suggestions on how to limit this in a way that doesn't make it too overpowered? There are already definite advantages to embarking as dwarves in the raws (such as steel, adamantine, etc) so I left those in place for now.
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Meph

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Re: Making Vanilla Civs Playable
« Reply #1 on: August 20, 2012, 12:46:00 pm »

Simple ? This is about one of the hardest things you can do, because all the civs have too feel different, use other industries, and yet must be balanced.

Good luck with it, there are many threads about such projects, that somehow all die over time...
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Hugo_The_Dwarf

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Re: Making Vanilla Civs Playable
« Reply #2 on: August 20, 2012, 12:52:00 pm »

Force them to live above ground by exploiting CAVE_ADAPTS and some interactions/syndrome that cause's bad effects on humans underground too long

Allow them to cut logs into more blocks (like the Sawmill Mod and a few others that use this concept)

Make them more military and noble like. (Larger squads, and noble hierarchey, noble, prince, princess, king, queen, judge/jury/and executioner.)
^^Note King should be only able to rule forcing it as a MALE only position, why? cause back then it was sexist (I didn't make the rules.)

Learning from books woulf be ok, if you have to constantly replace them as they get consumed after a while of use. But learning that way is acually slower. So maybe decrese human larning rates by 10%?

Humans should be allowed to make steel but it will be very costly. (more iron and flux and fuel then it would normally need.)

Special upgrade only cast known as "wizard" and have a noble position get forced to only wizards. So they show in worldgen (merlin)
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The_Jester

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Re: Making Vanilla Civs Playable
« Reply #3 on: August 20, 2012, 05:04:09 pm »

Well, I am sure that it will be much more difficult to do than I thought originally if I try to actually make them all even and diverse. Hopefully I will get to a place where I feel finished enough to at least play all of the races. Thanks for the ideas Hugo, some of those are past my current skill set of modding but that is why I wanted to do this, so I could learn!
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GreatWyrmGold

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Re: Making Vanilla Civs Playable
« Reply #4 on: August 20, 2012, 06:35:18 pm »

Elves: Disable mining, metalsmithing, etc, and let them work wood better.
Humans: I dunno.
Goblins: Make them tend to kill each other.

That's all I can think of right now, maybe I'll think of something later.
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