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Author Topic: Material emissions getting on me  (Read 689 times)

RickRollYou2

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Material emissions getting on me
« on: August 17, 2012, 09:49:42 am »

I've been messing around with material emissions, mostly using Genesis as a source of interactions.

So here's my problem: when I breathe "ice", the material gets on me, causing me to get frostbitten too.

Is there a way to change the interaction so this doesn't happen, or am I going to have to change body temperatures?
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Mr S

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Re: Material emissions getting on me
« Reply #1 on: August 17, 2012, 10:25:31 am »

I think yes.  If you want to breathe ice, you'll have to change cold damage to a ridiculously low number.

Conversely, for breathing fire, heat damage should be higher than dragon fire temp.

Edit:  More specifically, you could copy the temperature resistance from dragons in the crature_standard.txt of the raws, and apply it to your adventurer race.
Code: [Select]
[SELECT_MATERIAL:ALL]
[MULTIPLY_VALUE:15]
[COLDDAM_POINT:NONE]
[HEATDAM_POINT:NONE]
[IGNITE_POINT:NONE]
[IF_EXISTS_SET_MELTING_POINT:55000]
[IF_EXISTS_SET_BOILING_POINT:57000]
[SPEC_HEAT:30000]
Need to make sure blood and pus aren't solid at regular temperatures.
[SELECT_MATERIAL:BLOOD]
[PLUS_MATERIAL:PUS]
[MELTING_POINT:10000]
« Last Edit: August 17, 2012, 10:32:07 am by Mr S »
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RickRollYou2

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Re: Material emissions getting on me
« Reply #2 on: August 17, 2012, 09:00:04 pm »

Thanks!
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