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Author Topic: how to catch flyers?  (Read 4544 times)

oneguy

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how to catch flyers?
« on: August 09, 2012, 10:00:23 pm »

whats a good way to catch flying creatures in cages, im looking for something easy to set up, and cheap, but ill take anything.
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Eagle_eye

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Re: how to catch flyers?
« Reply #1 on: August 09, 2012, 10:02:03 pm »

lure them into 1z level high tunnels with bait animals
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Supernerd

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Re: how to catch flyers?
« Reply #2 on: August 09, 2012, 10:44:01 pm »

Something easy and cheap? Just plop down 20 cage traps in random places. Sooner or later you'll catch something. Doesn't get much easier than that.
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Re: how to catch flyers?
« Reply #3 on: August 10, 2012, 07:23:40 am »

original post here

AA spiders.

Plonk some GCS on top of well placed towers, you've got yourself a great way of catching even trap avoid fliers. Just be sure to add a fly catcher (cage traps on a platform) at the bottom if you want them alive :P

oneguy

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Re: how to catch flyers?
« Reply #4 on: August 11, 2012, 11:34:36 pm »

ok thanks for the replies everyone. heres an update... i took the advice of laying around random traps.


now i have an entirely diffrent problem, that was too effective...
i managed to capture:
 1)an entire swarm of giant thrips (46-60 meat per thrips, 16 fat and about 20 prepared misc.) (6, 3 males  3 females)
 2) a tribe(?) of Peach-faced love-bird men/women  (currently just taking up space until i decide what to do with them) (7, 3 males 4 Females)
 3) a flock of Giant Peach-faced love-birds (pet value of 500, 24 bones, tan-able skin, and lays eggs; i think i found my new primary food supply). (6, 2males 4 females)

all that in less than 3 seasons (i got lucky and placed 5 taps side by side and the creatures appear to spawn by there)


them along with my flock of Sheep, pack of dogs, and peck(?) of peafoul i have too many animals for 25 dwarves to care for (note all my captured creatures are still in cages until tamed, then only 1 or 2 of each gender out unless butchering).

any advice for handling so many creatures with so few dwarves?
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weenog

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Re: how to catch flyers?
« Reply #5 on: August 12, 2012, 01:23:51 am »

You need meat industry specialists.  Take two or three unimportant dwarves, turn off all their other labors (including hauling), and enable Butcher, Cook, and Tanner on them.  Alternatively you could have one that does butchering, one that does cooking, and one that does tanning, but then you'll run into problems when one of them stops working for a break, sleep, drinking or eating.  You may or may not need to build additional workshops for them.

It might seem like a good idea to just enable Butcher on every dwarf so anyone who has nothing better to do handles the job, but if you have a large amount of animals to handle, you're better off with one or a few skilled butchers.  The higher the skill, the faster the work is completed, though this is more relevant to successful hunting trips than to captured live animals.
« Last Edit: August 12, 2012, 01:27:41 am by weenog »
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Iosyn

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Re: how to catch flyers?
« Reply #6 on: August 12, 2012, 02:38:07 am »

As weenog said. Two butchers shops, two dedicated butchers, one tannery.

If you want to cook the stuff go ahead, but the real priority is getting all that crap into barrels immediately.
Make sure your carpenter and stonecrafter are pumping out barrels and pots before the food starts to rot. Might want to disabled everything but food hauling on some of your dwarves.

Make sure you don't have any stockpiles accepting raw hides, so your tannery can just take the hides straight from your butchershop floor, instead of having them designated for hauling away to a stockpile and back to the tanner.

If the food isn't moved out immediately they'll go rotten within the week and have miasma stinking up the place, so airlock the butchers shops. I've had prepared elephant corpses rot because most of my dwarves are too bloody busy to come and haul the food to a stockpile.
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oneguy

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Re: how to catch flyers?
« Reply #7 on: August 12, 2012, 02:53:15 am »

i built my butchers shop on the surface inside a little enclosed wall so i dont have to worry about miasma.

and i found a way to slow the advance of breeding animals, i just put every adult into a cage until i widdled down the population enough to handle it.

i also have one Dwarf training all these creatures to make butchering run more smoothly, and so far he has gained a lot of XP as they keep going back to there wild state and then he retrains them

im going to butcher all the thrips, because aside from meat they have no valuable loot, but im waiting for luls in my dwarves activities  (looking for several idelers) between butchers.

the question still remains what to do with my captive bird people? there taking up cages



"my civilization learned a little something about tameing thrips and giant love-birds".
what dose that mean, and how do i check what i do and dont know about them?
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weenog

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Re: how to catch flyers?
« Reply #8 on: August 12, 2012, 03:02:25 am »

Civilization learning seems to be not working correctly, but as I understand it the idea is that eventually your civilization can have that creature type as a domestic animal available for embark or trade, if you collect enough knowledge.

The bird people: release them or use them for as training dummies for your soldiers.  Either way, build a cage, link a lever to the cage, assign some bird people to the cage, then pull the lever to deconstruct the cage and let the bird people pop out.

Regarding keeping one trainer:  This is good if you want a highly skilled trainer who is less likely to lose control of dangerous animals, but be careful about allowing repeat training of meat animals.  A trainer can form a bond with a training partner (even shows up on the relationships screen) and if that happens, he reacts to its slaughter as if a friend or family member had been killed.
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Rince Wind

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Re: how to catch flyers?
« Reply #9 on: August 12, 2012, 08:04:34 am »

I haven't had some of the nicer animals (cave crocs) available at embark for a while, but my dorfs are familiar with training them. So I think only proper domestic animals will be available.
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weenog

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Re: how to catch flyers?
« Reply #10 on: August 12, 2012, 08:10:16 am »

General Familiarity isn't the same thing as Domesticated.  Inability to upgrade a civilization's knowledge from General Familiarity to the next stage through taming practice is a bug, AFAIK.
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Listen up: making a thing a ‼thing‼ doesn't make it more awesome or extreme.  It simply indicates the thing is on fire.  Get it right or look like a silly poser.

It's useful to keep a ‼torch‼ handy.

killerx243

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Re: how to catch flyers?
« Reply #11 on: August 12, 2012, 08:50:19 am »

If the animal men are benign save one for when you get a tame GCS and you will never have to manage silk production ever again.

http://www.bay12forums.com/smf/index.php?topic=114600.0
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Sutremaine

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Re: how to catch flyers?
« Reply #12 on: August 12, 2012, 11:54:02 am »

Meat animals themselves need only one bout of training to be led to the butcher's shop. If you want to breed from them, you'll need either nine months or a season (there may be a bug with exotic egg-layers, I'm taking a look at it) of the original animal being tame. Once its offspring hatch or are born, they only need a bit of training before they become tame, and then your trainers never need to go near them again.

Or you could butcher the bonded animal anyway, so long as you only do it while the trainer is ecstatic.
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I am trying to make chickens lay bees as eggs. So far it only produces a single "Tame Small Creature" when a hen lays bees.
Honestly at the time, I didn't see what could go wrong with crowding 80 military Dwarves into a small room with a necromancer for the purpose of making bacon.