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Author Topic: Moody Dwarf goes Adventuring  (Read 1041 times)

ZzarkLinux

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Moody Dwarf goes Adventuring
« on: August 15, 2012, 01:18:34 pm »

Spoiler: Dwarf gets Smart Idea (click to show/hide)




So I guess the "Kill Order" is still bugged for militia.
They will go to kill the thing -> then go back to "Training" -> then automatically go back outside again to check the fight-scene after a couple days.
Regardless if they're crippled, moody, or just unsmart.

I guess we should still use the "station point" command.
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Thatdude

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Re: Moody Dwarf goes Adventuring
« Reply #1 on: August 15, 2012, 01:43:49 pm »

But at what cost adam, at what cost... (if you get that reference you get a youtube flavoured internet).

But awesome story, the closest I have is my mayor losing both a hand and a foot, then being told by the doctors to just get up and get a crutch, but I think that's normal isn't it....
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Loud Whispers

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Re: Moody Dwarf goes Adventuring
« Reply #2 on: August 15, 2012, 02:09:45 pm »

But at what cost adam, at what cost... (if you get that reference you get a youtube flavoured internet).
GEOFF THAT BLOCK IS MOVING


Also I do believe that's a bug where Dwarves with invalid orders instead opt to move where their last job was - for military Dwarves, this is where they were often last ordered to kill something or be stationed at.