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Author Topic: Outbuilding Designs  (Read 1526 times)

GoombaGeek

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Outbuilding Designs
« on: August 11, 2012, 11:15:02 pm »

All right. Recently, I started playing Kobold Camp, and it's addictive. It's a really great mod and I got to experience some features being easier (food production via Critter Kitchen) and some features being a lot harder. But anyway, these are some of the buildings I ended up designing for the great outdoors. Share your designs and we can keep an ongoing list - this way we can make outdoor fort challenges more fun and possibly more optimized :D

Here's my simple four-bed bedroom:
Code: [Select]
Roof

+++++
+++++
++>++
+++++
+++++

Ground Floor

╔═┼═╗
║ΘπΘ║
║ÆXÆ║
║ΘπΘ║
╚═══╝

Basement

╔═══╗
║===║ <- food stockpile, but you can repurpose it
║=X=║
║===║
╚═══╝
So, by designating four 2x2 bedrooms, you can include a cabinet and chest in every room! But it's weak to fliers due to the same top stair that makes it somewhat easy to construct.

There's probably more to come, I haven't come up with anything as nifty yet :P
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AndreaReina

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Re: Outbuilding Designs
« Reply #1 on: August 12, 2012, 12:34:13 am »

So, by designating four 2x2 bedrooms, you can include a cabinet and chest in every room! But it's weak to fliers due to the same top stair that makes it somewhat easy to construct.

There's probably more to come, I haven't come up with anything as nifty yet :P

I saw a technique (don't remember who by, sorry), build stairs in place of one of the walls. Then you can floor over the roof, deconstruct the stairs, put the last wall in and the automatic floor above the wall finishes sealing the top.
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Gentlefish

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Re: Outbuilding Designs
« Reply #2 on: August 12, 2012, 12:44:52 am »

Bridges work well as roofs too, just use a scaffolding on the side to reach the top. Saves lots of material.

Hanslanda

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Re: Outbuilding Designs
« Reply #3 on: August 12, 2012, 01:02:21 am »

Did anyone else see the title and think the OP modded in bodily functions and a relevent structure for that purpose?

I usually don't build much outside (Vanilla DF ftw) but when I do, it is usually a typical moat + wall combination, set flush up against a cliff, with the cliff ramps deconstructed. Then I just build onto it until I find it suitably impressive and defensive in equal measure. To build an outside building, I usually just build a stair up to the desired level, then start build the walls of the first level, then any floors, and repeat this process all the way up. For the top level, I build floors over the top and seal it all up, then deconstruct the stair all the way down, so any stairs are internal and safe from fliers.
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Replica

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Re: Outbuilding Designs
« Reply #4 on: August 12, 2012, 02:34:31 am »

That design seems horribly cramped to me, and that comes from someone who crams all his workers into 20 story skyscrapers with 3 1x4/2x4 rooms per floor.
But then, this is Dwarf Fortress, not Habbo Hotel.

For the flier issue and if you have a problem with your workers sealing themselves off on the roof when building floor tiles over the stairs then all you really need to do is build an exterior staircase (doesn't have to go from roof to bottom floor obviously, it can be built from the last floor to roof and then deconstructed from there).
In later stages you can just link all the rooftops together, perhaps dump some water on there or something and use it for farming or something.
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Gentlefish

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Re: Outbuilding Designs
« Reply #5 on: August 12, 2012, 03:40:55 am »

Did anyone else see the title and think the OP modded in bodily functions and a relevent structure for that purpose?

No, but I've seriously considered trying to make a syndrome to make grazers produce fertilizer a certain time after they ate in order to produce more crops for the hell of it.