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Author Topic: You are Sorcerer! -- Part I: Into the City  (Read 8990 times)

racnor

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Re: You are Sorcerer! -- Part I: Into the City
« Reply #75 on: August 23, 2012, 07:18:25 pm »

So yea... what are our abilites?
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Compromise position: Turn the mother bear, train the babies to use pyromancy and then eat Alice.
Right, the !!☼ARMCHAIR☼!!. I forgot.

Wrex

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Re: You are Sorcerer! -- Part I: Into the City
« Reply #76 on: August 23, 2012, 07:53:58 pm »

To exploit the boundaries between things.  Taken to it's logical conclusion, we have infinite god-like power. Therefore I will simply write the mathmatical equivalent of "Elbereth" into the street grime with my finger, and walk back to the car to grab weaponry. That is much better than exploiting the boundaries between bricks to cause the buildings to magical shotgun into each other, fusing into one mega building, smashing and grinding whatever is in between them to a fine red mist. We could also exploit the boundaries between them and the real world, and simply banish them into the realm of imagination causing immediate critical existence failure. We could walk into a doorway and go anywhere, since doors, or even door frames, are boundaries, We can Summon Eldrich abominations because we can. Hence, I will only use the geometry and spacial powers rather than raw, mary sue, borderhaxx.


Also, Old Man Henderson is the only character ever win call of Cthulhu.
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Mr Wrex, please do not eat my liver.

racnor

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Re: You are Sorcerer! -- Part I: Into the City
« Reply #77 on: August 23, 2012, 08:01:05 pm »

okay, then just wall them into the alley with a force field
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Compromise position: Turn the mother bear, train the babies to use pyromancy and then eat Alice.
Right, the !!☼ARMCHAIR☼!!. I forgot.

Araph

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Re: You are Sorcerer! -- Part I: Into the City
« Reply #78 on: August 23, 2012, 08:09:12 pm »

To exploit the boundaries between things.  Taken to it's logical conclusion, we have infinite god-like power.

Ah... No. You only get physical boundaries in this game.

Also, this update may take a bit. I'm gonna try my hand at some fancy Flash animinationing. But not really fancy.
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Wrex

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Re: You are Sorcerer! -- Part I: Into the City
« Reply #79 on: August 23, 2012, 08:11:17 pm »

To exploit the boundaries between things.  Taken to it's logical conclusion, we have infinite god-like power.

Ah... No. You only get physical boundaries in this game.


Which is why I wanted to avoid breaking the game. "Boundaries" is an indefinite concept.
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Mr Wrex, please do not eat my liver.

racnor

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Re: You are Sorcerer! -- Part I: Into the City
« Reply #80 on: August 23, 2012, 08:11:58 pm »

also, the creatures are standing between us and the car, so we'd have to run past them to get our other stuff.
Logged
Compromise position: Turn the mother bear, train the babies to use pyromancy and then eat Alice.
Right, the !!☼ARMCHAIR☼!!. I forgot.

Araph

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Re: You are Sorcerer! -- Part I: Into the City
« Reply #81 on: August 23, 2012, 08:36:54 pm »

also, the creatures are standing between us and the car, so we'd have to run past them to get our other stuff.

Don't worry, you've already taken care of that part. Also, an addendum to the previous update's action list:

Decide which weapons to grab. You have two hands, and can wield only one weapon in each.

This is the part where you look at the enemy and guess which attack would be most effective.
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Wrex

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Re: You are Sorcerer! -- Part I: Into the City
« Reply #82 on: August 23, 2012, 08:48:38 pm »

also, the creatures are standing between us and the car, so we'd have to run past them to get our other stuff.

Don't worry, you've already taken care of that part. Also, an addendum to the previous update's action list:

Decide which weapons to grab. You have two hands, and can wield only one weapon in each.

This is the part where you look at the enemy and guess which attack would be most effective.




So what are we looking at? And are we forced to fight it?
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Mr Wrex, please do not eat my liver.

racnor

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Re: You are Sorcerer! -- Part I: Into the City
« Reply #83 on: August 23, 2012, 08:59:42 pm »

I vote for the staff. I'm going to assume that these are barghest, making them Celtic or Germanic in origin.
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Compromise position: Turn the mother bear, train the babies to use pyromancy and then eat Alice.
Right, the !!☼ARMCHAIR☼!!. I forgot.

Araph

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Re: You are Sorcerer! -- Part I: Into the City
« Reply #84 on: August 23, 2012, 09:51:17 pm »

I vote for the staff. I'm going to assume that these are barghest, making them Celtic or Germanic in origin.

...

How did you figure that out that fast? Seriously! You saw really, really faint shadows of dogs and you're able to guess what they are out of the hordes of dog-like mythological creatures out there! I suppose I must now up the obscurity of the monsters... :P
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Dermonster

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Re: You are Sorcerer! -- Part I: Into the City
« Reply #85 on: August 23, 2012, 09:53:32 pm »

I have no idea what a barghest even is.
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Wrex

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Re: You are Sorcerer! -- Part I: Into the City
« Reply #86 on: August 23, 2012, 10:17:25 pm »

I have no idea what a barghest even is.

Goblin-Wolf-Soul eater-Babysnatcher-Celtic-Monster.
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racnor

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Re: You are Sorcerer! -- Part I: Into the City
« Reply #87 on: August 24, 2012, 12:08:10 am »

also, the creatures are standing between us and the car, so we'd have to run past them to get our other stuff.

Don't worry, you've already taken care of that part. Also, an addendum to the previous update's action list:

Decide which weapons to grab. You have two hands, and can wield only one weapon in each.

This is the part where you look at the enemy and guess which attack would be most effective.




So what are we looking at? And are we forced to fight it?
I think the dogs have us trapped in the alley.
Anyway, lets grab the staff and twist the alley's geometry into a triangle so we don't have to fight all of them at once.
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Compromise position: Turn the mother bear, train the babies to use pyromancy and then eat Alice.
Right, the !!☼ARMCHAIR☼!!. I forgot.

Geen

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Re: You are Sorcerer! -- Part I: Into the City
« Reply #88 on: August 24, 2012, 05:11:53 am »

Remember the tale of Old Man Henderson, and call upon his bravery by brandishing our Kris and shouting various obscenities in a scottish accent at the darkness.
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Wrex

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Re: You are Sorcerer! -- Part I: Into the City
« Reply #89 on: August 25, 2012, 05:51:28 pm »

Stave and Kris, obviously. Warp the battlefield into a set of Penrose Stairs so we only have to fight them one at a time. Perhaps see if we can use our magikalness to rearange their internal organs.
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Mr Wrex, please do not eat my liver.
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