So just started a new fort and I'm having problems getting my military off the ground. Made a squad, 2 marksdwarves, gave them crossbows, leather armor and shields and set them to active/train with minimum of 1 dwarf training. Firstly, they didn't turn into military dwarves for a long time, eventually got them to do so by issuing a kill order on some local wildlife. No problem there. However, when they ran out of bolts they immediately charged in with their featherwood crossbows until I cancelled the order.
Next problem is getting them to train on targets. After they killed the animal, they still refused to reload. They'd get "Go to archery practice" job, but wouldn't move at all. They'd just stand there in one place until they got hungry or thirsty and moved on. I made sure hunting was disabled on them, and it was. Made sure they had ammo assigned, it was, then removed all ammo from hunters. No effect. Targets were facing the right way and active, and I had plenty of spare bolts. Setting them to inactive got them to reload and occasionally train when I turned hauling labors off, but resulted in a lot of sitting around. Unfortunately they seem to never reload when on any schedule other than inactive. Not so much of a problem with these two because they're fairly skilled right now, but if I start conscripting peasants the activate/deactivate spam just to get them to reload is a recipe for a tantrum spiral. Oh, and interesting note, sometimes when I give them a kill order on wildlife they'll start shooting at it from wherever they are when I give the order if they've got a clear line of sight. Had a giant turtle man get shot in the brain from 100+ tiles away by my militia commader with a featherwood training bolt. Not bad for a Competent...but still broken.
Anyone know what's causing these problems? I've had problems with marksdwarves in previous versions, but so far this version I've not had a single problem with them up until now.