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Author Topic: Mods to humans won't take effect!  (Read 899 times)

pinetree

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Mods to humans won't take effect!
« on: July 25, 2012, 11:50:10 am »

Well then ill get right to it. I wanted to mod humans so they would have unicorn horns and a tail, just as a little test for modding as it seems rather interesting. Anyways i ended up at brick wall, I've set up the custom part to add to the [BODY:HUMANOID...] and it looks like [BODY:HUMANOID:UNICORNSET](I have the structure part set) and that's all fine and dandy except, the horn and the tail don't seem to appear in the description, or as one of the body parts. (Left arm etc) Mind enlightening me one what exactly I'm doing incorrectly? Also its gender specific i just want the females to have the horns/tails. Though even when i dont have it gender specific it still does nothing.
« Last Edit: July 25, 2012, 11:52:54 am by pinetree »
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Roses

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Re: Mods to humans won't take effect!
« Reply #1 on: July 25, 2012, 11:54:24 am »

Did you add the appropriate material and tissue layers?

Note, you can check the errorlog.txt to see what it tells you.
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pinetree

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Re: Mods to humans won't take effect!
« Reply #2 on: July 25, 2012, 11:57:57 am »

Did you add the appropriate material and tissue layers?

Note, you can check the errorlog.txt to see what it tells you.

I don't think i did... nor do i know what that is... But the error log is telling me where the problems are so maybe ill be able to fix it with that. Thanks!
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i2amroy

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Re: Mods to humans won't take effect!
« Reply #3 on: July 25, 2012, 11:58:33 am »

You are modifying the correct set of raws, right? That is the data/save set for changes in a current world or the main set if you are regenerating the world after you make the changes?
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pinetree

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Re: Mods to humans won't take effect!
« Reply #4 on: July 25, 2012, 12:01:39 pm »

Indeed I am, i ensured to remove the world i had beforehand and am currently just testing it in the arena. I'm sure whatever is going wrong is something silly and obvious that i just happen to oblivious to. Heh.
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