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Author Topic: Fiefdoms @ War: Turn 7  (Read 8167 times)

Criptfeind

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Re: Fiefdoms @ War: Turn 6
« Reply #60 on: August 03, 2012, 05:40:25 pm »

Construction:
36 - Storm Hold: Smithy -600
37 - New Territory: Mine -1000

Send Metalworking II to Iituem for 348 cash dollars.

Research:
Chaos magic [Foundation]: 800 -800

Total cash monies left: 22
« Last Edit: August 03, 2012, 07:33:16 pm by Criptfeind »
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Phantom

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Re: Fiefdoms @ War: Turn 7
« Reply #61 on: August 08, 2012, 01:34:23 pm »

Construction/Recruitment:
-£1200, Sorcerer, 8, Skadarus.

Troop Movements:
-2 Macemen, 2, Attack 7.
-1 Heavy Maceman, 1,

Research:
-£695, Glazing I.

Remaining Funds:
-£0
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CyberGenesis

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Re: Fiefdoms @ War: Turn 7
« Reply #62 on: August 10, 2012, 12:16:20 pm »

Turn will go here

in laws in town, may be longer than usual to complete
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Everything below this line is a distant memory
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Evil Genius - Round 1 - Concluded
Evil Genius - Round 2 - Scrapped
Planet@War: Starting Soon
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