Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 4 5 [6]

Author Topic: You are an Appellomancer! Turn 2!  (Read 15852 times)

peglegpengeuin

  • Bay Watcher
    • View Profile
Re: You are an Appellomancer! Turn 2!
« Reply #75 on: August 27, 2012, 07:44:23 am »

First perk, we need to never let that baby philosopher stone out of our sight, and we should name a blade of grass AppellomancyStrengthener, and then eat it. And then repeat for an hour or seven. If that name is too long, we can call each one Magicbooster before eating it, or Magicboost. Also, a character limit would be nice to know, if such a thing exists.

EDIT: If we name a book "Appellomancy Handbook", would it become a book about appellomancy? Also, we may want to give someone the title of "the Wordmaker" or "the Wordsmith" so that we can have new words to appellomantize with. Preferably wordmaker since a wordsmith might literally smith words.
« Last Edit: August 27, 2012, 09:24:11 am by peglegpengeuin »
Logged
Awesome website for people who like suggestion games: Choice of Games
Pages: 1 ... 4 5 [6]