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Author Topic: 100-tick timer?  (Read 1881 times)

GoombaGeek

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100-tick timer?
« on: July 17, 2012, 05:51:25 pm »

So, I've looked up timer methods and have found out that pressure plates take 100 steps to reset, so most reliable timers are at least 101 steps. Then I found a 1-step timer, but I don't want to link 100 of those together to get a perfect 100-step delay. What could be promising is a nine-step loop (would be ten but there's a bit of a delay, right?) somehow hooked up to a ten-step counter-loop-thing that only progresses when receiving a positive signal from the nine-stepper.

What I really want to make is a day-clock with hands that display, and I have the display done, but this design loses one tick per hour, and I don't get the other designs so I just want to try my own with a 100-step timer as the base. (The display is just like the one in the link, but it's in actual colour. Getting enough garnierite for it was a pain.)
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krenshala

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Re: 100-tick timer?
« Reply #1 on: July 17, 2012, 06:38:41 pm »

There is a thread from 12 to 18 months ago where someone worked up a series of rooms to weed out goblins that were too fast and those that were too slow, and ended up with one that moved exactly 10 ticks per tile.  He used that to run a goblin powered "clock" for various things in his fortress.
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Zepave Dawnhogs the Butterfly of Vales the Marsh Titan ... was taken out by a single novice axedwarf and his pet war kitten. Long Live Domas Etasastesh Adilloram, slayer of the snow butterfly!
Doesn't quite have the ring of heroics to it...
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GoombaGeek

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Re: 100-tick timer?
« Reply #2 on: July 17, 2012, 06:41:34 pm »

There is a thread from 12 to 18 months ago where someone worked up a series of rooms to weed out goblins that were too fast and those that were too slow, and ended up with one that moved exactly 10 ticks per tile.  He used that to run a goblin powered "clock" for various things in his fortress.
I don't have access to goblins though (right now, only 40 dwarfs in this particular fortress) and I was hoping there'd be a nice mechanical solution. But that's very interesting regardless.
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GoombaGeek

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Re: 100-tick timer?
« Reply #3 on: July 18, 2012, 03:02:04 pm »

:I Now I'm tempted to mod in a timer creature that moves at a fixed and convenient speed.
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codyorr

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Re: 100-tick timer?
« Reply #4 on: July 18, 2012, 05:22:39 pm »

There is a thread from 12 to 18 months ago where someone worked up a series of rooms to weed out goblins that were too fast and those that were too slow, and ended up with one that moved exactly 10 ticks per tile.  He used that to run a goblin powered "clock" for various things in his fortress.

Hum... After my Paradox Interactive games I'll have to get on to this!
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Vodrilus

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Re: 100-tick timer?
« Reply #5 on: July 18, 2012, 05:51:02 pm »

There is a thread from 12 to 18 months ago where someone worked up a series of rooms to weed out goblins that were too fast and those that were too slow, and ended up with one that moved exactly 10 ticks per tile.  He used that to run a goblin powered "clock" for various things in his fortress.
Ah, that would be Nil Eyeglazed. Here you go!
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WealthyRadish

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Re: 100-tick timer?
« Reply #6 on: July 18, 2012, 06:51:56 pm »

Hum... After my Paradox Interactive games I'll have to get on to this!

Another victim to the horrors of the steam summer sale.
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