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Author Topic: Neolithic Revolution  (Read 2776 times)

a1s

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Neolithic Revolution
« on: March 15, 2013, 10:52:33 pm »

Neolithic Revolution is a game about the early days of civilization (from just before the Agricultural Revolution (for which NR is a different name), and, who knows, maybe all the way to modernity). Players can join in what I think of as an innovative way, and it can theoretically support any number of participants for as long as they are interested. The rules are hopefully not too complicated, but the emergent results should be entertaining and interesting. Some people may notice similarities to The Market, which has inspired this game to some extent.

On to mechanics:
Spoiler: character sheet (click to show/hide)
Spoiler: starting characters (click to show/hide)
Spoiler: known skills (click to show/hide)

Spoiler: actions (click to show/hide)

Spoiler: talents (click to show/hide)

Spoiler: children (click to show/hide)

Spoiler: aging (click to show/hide)


Spoiler: turns (click to show/hide)



Spoiler: sample order post (click to show/hide)



The game will update Mondays, Wednesdays and Fridays.

Waiting list:
1.
« Last Edit: March 16, 2013, 01:00:28 pm by a1s »
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

Sorcerer Kail

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Re: Neolithic Revolution
« Reply #1 on: March 16, 2013, 04:17:58 am »

Quote
Creative: all research is 50 cheaper for you (rounded down)
Did you mean 50%? Or something else?

Anyway

Name: Namkuzu
Age: 16
Talent: Creative
Health: 105/105
Stress: 0/50
Skills:
Skill:
  • Basic Foraging:
  • Migration
Possessions:(10/20)
  •   10 units of food

Afflictions and conditions:
  • None

Leftover Actions:
  • None
« Last Edit: March 16, 2013, 05:29:14 am by Sorcerer Kail »
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Liber celi

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Re: Neolithic Revolution
« Reply #2 on: March 16, 2013, 05:13:17 am »

Name: Hirni
Age: 16
Talent: Creative
Health: 105/105
Stress: 0/50
Skills:
  • Concept: Craftsmanship
  • Migration
Possessions(10/20):
  •   10 units of food

Afflictions and conditions:
  • None

Leftover Actions:
  • None

I will be the dude who makes the stone spears. It is me.
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LordSlowpoke

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Re: Neolithic Revolution
« Reply #3 on: March 16, 2013, 05:27:18 am »

I will be the dude who makes the stone spears. It is me.

IT IS HIM

aaaaanyway

Name: Karcsi
Age: 16
Talent: Creative everyone picks this, what the hell
Health: 105/105
Stress: 0/50
Skills:
  • Migration
  • Concept: Construction
Possessions (10/20):
  • 10 units of food
Afflictions and conditions:
  • None
Leftover Actions:
  • None
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a1s

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Re: Neolithic Revolution
« Reply #4 on: March 16, 2013, 06:13:13 am »

Quote
Creative: all research is 50 cheaper for you (rounded down)
Did you mean 50%? Or something else?
Yes, I meant 50%.
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

Dariush

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Re: Neolithic Revolution
« Reply #5 on: March 16, 2013, 07:21:53 am »

Quote
Hunting Counter by 10% of the difference between it and 100 rounded down.
So it is never possible not only to return it to 100, but also to even raise it above 91, even if everyone stops hunting forever? Why the different mechanics for the two counters? This seems stupid to me.

Name: Gark
Age: 16
Talent: Creative HIVEMIND POWAH
Health: 105/105
Stress: 0/50
Skills:
  • Migration
  • Concept: Fire
Possessions (10/20):
  • 10 units of food
Afflictions and conditions:
  • None
Leftover Actions:
  • None

cerapa

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Re: Neolithic Revolution
« Reply #6 on: March 16, 2013, 07:50:31 am »

Name: Rakus
Age: 16
Talent: Keen Eye
Health: 105/105
Stress: 0/50
Skills:
  • Migration
  • Basic Tracking
Possessions (10/20):
  • 10 units of food
Afflictions and conditions:
  • None
Leftover Actions:
  • None

Silly creatives get eaten by lion. Rakus good eyes, see lion, see rabbit, Rakus eat rabbit while silly creatives look for berries and get eaten by lion.
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Tick, tick, tick the time goes by,
tick, tick, tick the clock blows up.

Nirur Torir

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Re: Neolithic Revolution
« Reply #7 on: March 16, 2013, 08:34:27 am »

Name: Tral
Age: 16
Talent: Strong
Health: 105/105
Stress: 0/50
Skills:
Skill:
  • Migration
  • Concept: Agriculture
Possessions:(10/20)
  •   10 units of food

Afflictions and conditions:
  • None

Leftover Actions:
  • None
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Ukrainian Ranger

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Re: Neolithic Revolution
« Reply #8 on: March 16, 2013, 08:38:58 am »

Name: Tayim
Age: 16
Talent: Super Smeller
Health: 105/105
Stress: 0/50
Skills:
  • Migration
  • Basic Foraging
Possessions (10/20):
  • 10 units of food
Afflictions and conditions:
  • None
Leftover Actions:
  • None

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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

RulerOfNothing

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Re: Neolithic Revolution
« Reply #9 on: March 16, 2013, 08:42:24 am »

Name: Zarak
Age: 16
Talent: Nerves of Steel
Health: 105/105
Stress: 0/75
Skills:
  • Migration
  • Concept:Fire
Possessions (10/20):
  • 10 units of food
Afflictions and conditions:
  • None
Leftover Actions:
  • None
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a1s

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Re: Neolithic Revolution
« Reply #10 on: March 16, 2013, 01:01:56 pm »

Quote
Hunting Counter by 10% of the difference between it and 100 rounded down.
So it is never possible not only to return it to 100, but also to even raise it above 91, even if everyone stops hunting forever? Why the different mechanics for the two counters? This seems stupid to me.
Hunting would remain a viable source of food until the 19th century. I would love to hear your ideas on how to achieve this.
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

Dariush

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Re: Neolithic Revolution
« Reply #11 on: March 16, 2013, 01:09:24 pm »

Hunting would remain a viable source of food until the 19th century. I would love to hear your ideas on how to achieve this.
Why not just copy the linear increase of the foraging counter?

Sorcerer Kail

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Re: Neolithic Revolution
« Reply #12 on: March 16, 2013, 01:37:25 pm »

Quote
Hunting Counter by 10% of the difference between it and 100 rounded down.
So it is never possible not only to return it to 100, but also to even raise it above 91, even if everyone stops hunting forever? Why the different mechanics for the two counters? This seems stupid to me.
Hunting would remain a viable source of food until the 19th century. I would love to hear your ideas on how to achieve this.
Make it grow by 10-20% of current animals population, this way until we start mass hunting there will be enough animals. If we do however start killing too much of them, those animals will give birth too slowly to cover our needs.
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