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Author Topic: The future of adventure mode  (Read 2995 times)

Die Nacht

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Re: The future of adventure mode
« Reply #15 on: July 19, 2012, 11:15:11 pm »

Well defined quests are going away, Toady said. Replaced with "Stuff happening that you can choose to help or fight or nothing".
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MrWiggles

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Re: The future of adventure mode
« Reply #16 on: July 19, 2012, 11:39:35 pm »

Do you think adventure mode will eventually develop into something of a more controlable environment, where you can design quests, cities, books and NPCs?

Even if not every aspect of a world (like tiles one by one :P ), people could make a join effort to design a world for example like Morrowind, but because of the more simple engine, much easier, and it could be more immersive (it already is) than todays "casual" games.
I was listening to an a Dwarf Fortress talk again, and ToadyOne spoke about an editor just like this, but was very hesitant to add it in.
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