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Author Topic: Adding Syndrome in Adv Mode?  (Read 957 times)

Joben

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Adding Syndrome in Adv Mode?
« on: July 16, 2012, 05:01:18 pm »

I'm having trouble sorting through how various game components work...

Basically, I have an in progress Adventure with a character I really like. I'm recording his exploits over in the adventure mode subforum.

I want to turn him into a werewolf for valid story reasons, but unfortunately he's been cursed by a mummy so it won't happen naturally.

Is there any way I can add werebeast traits to him without genning a new world?

Like, could I attach a syndrome to some edible object?
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Toxicshadow

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Re: Adding Syndrome in Adv Mode?
« Reply #1 on: July 16, 2012, 10:28:27 pm »

Sorry noone's answered this for you yet, you'd figure someone line Putnam or Hugo would come answer it pretty quickly.

But, I don't think you could remove the mummyness of your character, it would most likely corrupt your save because the game would look for something that isn't there. Also, I don't think you could add a syndrome in a game in progress. However I'll tell Hugo to get over here and verify this :P
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Hugo_The_Dwarf

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Re: Adding Syndrome in Adv Mode?
« Reply #2 on: July 16, 2012, 10:34:07 pm »

I guess adding a injested syndrome to something you have ready to eat, that will give the same effects as the werebeast syndromes.

   [SYNDROME]
   [IE_ARENA_NAME:Werewolf]
   [SYN_CLASS:WERECURSE]
   [CE_BODY_TRANSFORMATION:START:0]
      [CE:CREATURE:WEREBEAST:DEFAULT]
      [CE:PERIODIC:MOON_PHASE:27:0]
      [CE_ADD_TAG:NO_AGING:START:0]

[CE:CREATURE:WEREBEAST:DEFAULT] --- You might have to look into your save's world file to see what randomly genned werebeasts there are.

In your init.txt make sure COMPRESSED saves are OFF/NO and open your save's "World.dat" in a WP
like Notepad/NP++
and search for "were" Werebeasts are classed as NIGHT_CREATURE_## with bogeymen and other fiends
« Last Edit: July 16, 2012, 10:51:40 pm by Hugo_The_Dwarf »
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