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Author Topic: hacking in full stats?  (Read 879 times)

jasonwill2

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hacking in full stats?
« on: July 04, 2012, 10:02:25 am »

Is there any way, by editing the raws or otherwise, to change the amount of starting points for your adventurer's stats?

Or should I just download runesmith? i ran into town for a friend to find out, as his internet is out for a while... so if this can be done without downloading something like runesmith that would be nice.
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NineFourEightSeven

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Re: hacking in full stats?
« Reply #1 on: July 04, 2012, 01:49:13 pm »

You could make a custom caste that has every stat possible set to 5000:5000:5000:5000:5000, but with a population ratio of 1
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jasonwill2

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Re: hacking in full stats?
« Reply #2 on: July 04, 2012, 03:10:48 pm »

that would work i think, looked up castes. would limit it from popping up in world gen but be selectable when making adventurers. that effects how fast or how much you can increase skill? i forget =/
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Cholek

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Re: hacking in full stats?
« Reply #3 on: July 04, 2012, 04:49:28 pm »

Better use Cheat Engine.
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NineFourEightSeven

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Re: hacking in full stats?
« Reply #4 on: July 05, 2012, 11:20:48 am »

http://dwarffortresswiki.org/index.php/Attributes
This will tell you all you need to know about attributes.
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zeziba

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Re: hacking in full stats?
« Reply #5 on: July 05, 2012, 10:10:18 pm »

Here put this in your creature_standard.txt in place of w/e stat bonuses you already have.

Spoiler (click to show/hide)

Or any race for that matter doesn't make anything in the game godly that wouldn't have spawned like taht in the first place, but it does allow you to train all your skills up beyond max vanilla stats at about ~50x the rate.
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