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Author Topic: Getting multiple items with a EBO_ITEM specification  (Read 502 times)

Oaktree

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Getting multiple items with a EBO_ITEM specification
« on: July 04, 2012, 09:17:31 pm »

Playing with some minor tweaks and decided to play with the EXTRA_BUTCHER_ITEM tags.

So I modified a couple of small domestic animals:

(Bolt Bunny)
   [EXTRA_BUTCHER_OBJECT:BY_CATEGORY:SPINE]
   [EBO_ITEM:AMMO:ITEM_AMMO_BOLTS:LOCAL_CREATURE_MAT:BONE]

(Soap Cavy)
   [USE_MATERIAL_TEMPLATE:SOAP:SOAP_TEMPLATE]
      [STATE_NAME_ADJ:ALL_SOLID:cavy soap]
      [STATE_NAME_ADJ:LIQUID:melted cavy soap]
      [STATE_NAME_ADJ:GAS:n/a]
      [PREFIX:NONE]
      [MATERIAL_VALUE:5]
   [EXTRA_BUTCHER_OBJECT:BY_CATEGORY:LIVER]
      [EBO_ITEM:BAR:NONE:LOCAL_CREATURE_MAT:SOAP]

The rabbit will drop three individual bone crossbow bolts when butchered.  Is there a way to get EBO_ITEM to drop a bundle of bolts instead of a single bolt?

If so, I'd make the mod a single bundle of 4-5 bolts instead of the bunch of single bolts.
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Meph

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Re: Getting multiple items with a EBO_ITEM specification
« Reply #1 on: July 04, 2012, 09:20:42 pm »

Only solution I can think of is letting the bunny drop single items (bunny spine) that can be used in a normal reaction to produce a stack of bolts... dont think you can do it directly through EBO items.
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