Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Dwarf leapers  (Read 1916 times)

Pidgin

  • Escaped Lunatic
    • View Profile
Dwarf leapers
« on: June 30, 2012, 08:05:08 am »

I keep getting messages about dwarfs going missing. So, I had a look in the local stream to see if there they were drowning, and I see a pile of bodies splattered around the base of a 20z waterfall. I've no idea why they were even going to the top of the mountain as there is nothing up there of interest. I can only assume they were attempting to fly. Any ideas as to what might be causing this behaviour, before I lose someone useful?
Logged

Garath

  • Bay Watcher
  • Helping to deforest the world
    • View Profile
Re: Dwarf leapers
« Reply #1 on: June 30, 2012, 08:10:34 am »

which version are you playing? I thought ramps at waterfalls were removed exactly because of this, but I may be mistaken.

Basically, because the water flowing at the waterfall edge isn't always deep enough to block pathing, dwarfs think they can safely walk to the other side. Obviously, it isn't safe and they are swept away. This can cause a whole fort to go lemming if for example there is a sock they want to pick up on the other side of the river.
Logged
Quote from: Urist Imiknorris
Jam a door with its corpse and let all the goblins in. Hey, nobody said it had to be a weapon against your enemies.
Quote from: Frogwarrior
And then everyone melted.

Pidgin

  • Escaped Lunatic
    • View Profile
Re: Dwarf leapers
« Reply #2 on: June 30, 2012, 08:28:40 am »

Oh, I'm playing 34.07. The thing is, I don't see any reason why a dwarf would climb the mountain, unless they wanted to get a drink of water, even though the stream runs right in front of the fort entrance and I've got plenty of booze at the moment.
Logged

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Dwarf leapers
« Reply #3 on: June 30, 2012, 08:35:11 am »

The water at the edge of the waterfall falls off, hence the name. When all the tiles so so simultaneously, the dwarf goes, "I can path through there to reach the other side!" When the dwarf gets there, the water in the tiles he's entering is quite possibly below the "Stop pathing through here!" point, meaning that the dwarf gets a step or two in. This leads to a quick, current-based death.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Garath

  • Bay Watcher
  • Helping to deforest the world
    • View Profile
Re: Dwarf leapers
« Reply #4 on: June 30, 2012, 09:48:51 am »

was it a migrant group maybe? They'd normally only spawn somewhere where your fort is accessible, but they think the waterfall is pathable so spawn across the river. Or a hunter killed an animal on the other side of the river with a lucky shot and now everyone is trying to get it (less likely).

And yeah, this problem still existed in 34.07, it's been removed since then iirc. Build floors over your side of the river edge to a point where the water is always 4/7 or higher, they should build it from the right side. If you're not against using dfhack, mark the ramps for removing and use 'deramp'
Logged
Quote from: Urist Imiknorris
Jam a door with its corpse and let all the goblins in. Hey, nobody said it had to be a weapon against your enemies.
Quote from: Frogwarrior
And then everyone melted.

Double A

  • Bay Watcher
  • GWARRRRR
    • View Profile
Re: Dwarf leapers
« Reply #5 on: June 30, 2012, 10:19:31 am »

No, don't build floors, build grates, that way you can eat the suicidal fish that drop from the top of the falls and not have to worry about flooding everything.
Logged
Please, take a moment of silence for all the venerable old threads rendered unintelligible by the Great Photobucket Dickification of 2017. So much was lost.

Garath

  • Bay Watcher
  • Helping to deforest the world
    • View Profile
Re: Dwarf leapers
« Reply #6 on: June 30, 2012, 10:45:25 am »

No, don't build floors, build grates, that way you can eat the suicidal fish that drop from the top of the falls and not have to worry about flooding everything.

build the floors at the top to stop dwarfs falling 20 z-levels. Grates at the bottom won't help them after a fall from that height. Though they'll be happy while bleeding to death, thanks to the mist.
« Last Edit: June 30, 2012, 10:47:20 am by Garath »
Logged
Quote from: Urist Imiknorris
Jam a door with its corpse and let all the goblins in. Hey, nobody said it had to be a weapon against your enemies.
Quote from: Frogwarrior
And then everyone melted.

HiEv

  • Bay Watcher
  • Denizen of Counter-Earth
    • View Profile
Re: Dwarf leapers
« Reply #7 on: June 30, 2012, 05:24:17 pm »

And yeah, this problem still existed in 34.07, it's been removed since then iirc.

Correct.  As a stopgap solution in v0.34.11 Toady One made it so that it wouldn't create ramps near natural waterfalls, which should keep dwarves from doing their suicidal cliff diver impressions.
Logged
The difference between intelligence and stupidity is that intelligence has its limits.

Pidgin

  • Escaped Lunatic
    • View Profile
Re: Dwarf leapers
« Reply #8 on: June 30, 2012, 05:56:19 pm »

Having looked at it a little more, it turns out the water at the bottom is stagnant, while at the top is fresh. This could be what's causing the dwarfs to head to the top stream, right? So I've finally gotten around to building a well in my fort. Wells do have a water filtration system built in don't they? I see no reason this shouldn't work.
Logged

Sutremaine

  • Bay Watcher
  • [ETHIC:ATROCITY: PERSONAL_MATTER]
    • View Profile
Re: Dwarf leapers
« Reply #9 on: June 30, 2012, 06:18:50 pm »

That's another bug that was fixed recently. It used to be that stagnant water would overwrite fresh water, and you could get river water turning stagnant without ever digging anywhere near it. I think this happened when the RNG placed rivers and murky pools so that they overlapped and then didn't fully overwrite the murky pool tiles, but I never thought of a way of testing it.

Now fresh water destroys stagnant water. DFHack has a 'destagnate water' function that works in 34.07 as well as 34.11.
Logged
I am trying to make chickens lay bees as eggs. So far it only produces a single "Tame Small Creature" when a hen lays bees.
Honestly at the time, I didn't see what could go wrong with crowding 80 military Dwarves into a small room with a necromancer for the purpose of making bacon.

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Dwarf leapers
« Reply #10 on: June 30, 2012, 08:36:43 pm »

Having looked at it a little more, it turns out the water at the bottom is stagnant, while at the top is fresh. This could be what's causing the dwarfs to head to the top stream, right? So I've finally gotten around to building a well in my fort. Wells do have a water filtration system built in don't they? I see no reason this shouldn't work.
First off, stagnant vs. fresh water doesn't affect pathing. Second off, wells just make dwarves ignore everything in their water supply (except magma).
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

HiEv

  • Bay Watcher
  • Denizen of Counter-Earth
    • View Profile
Re: Dwarf leapers
« Reply #11 on: June 30, 2012, 08:43:00 pm »

Having looked at it a little more, it turns out the water at the bottom is stagnant, while at the top is fresh. This could be what's causing the dwarfs to head to the top stream, right?
Probably not.  Dwarves only go to water if:

A) They're trying to fill a pond.
B) They're trying to get a drink for an injured dwarf.
C) They're completely out of booze.
D) There's something else in the water that they want (items, etc.).
E) They're going fishing.

In the last two cases they don't care what kind of water it is.

It's more likely that there's simply something on the other side of the waterfall that they're trying to get and they keep taking the moronic shortcut through the falls.  I recommend very carefully walling it off.

So I've finally gotten around to building a well in my fort. Wells do have a water filtration system built in don't they? I see no reason this shouldn't work.

No, wells don't have any kind of filtration system.  You're probably thinking of pumps, which can filter water.  Heck, some people have managed to intentionally get vampire blood in their well so that they can infect their fortress with tons of vampires.
Logged
The difference between intelligence and stupidity is that intelligence has its limits.