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Author Topic: C-Evo - Cattle skulls and their effect on the world economy  (Read 4877 times)

Lightning4

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Re: C-Evo - Cattle skulls and their effect on the world economy
« Reply #15 on: June 27, 2012, 05:46:46 pm »

My only complaint about C-Evo is the ridiculously fast early and mid-game, especially once you get going really good. Before you know it, you're waist deep in the middle ages. Techs go quick, within one to two turns once you're powerful.
Of course, I'm more of a fan of slower strategy games, like Marathon mode Civ, so maybe it's just a different style than I usually play.

Despite only expanding to like 6 cities (and not even improving or connecting any of them until the 1900s), I carried the Phoenician nation into an extreme technological lead with units that can shrug off the massed army of the technologically inferior Japanese, and the laughably behind Romans. Have pretty much none of the resources to launch the ship yet though.

It helps that I was lucky. I believe my nearest AI neighbors were pacifist type, preferring peace and tech trading to war. Sadly, the Japanese eventually rolled in and conquered them, but by then I had an insurmountable tech lead.

C-Evo lends itself to a good endgame though. Slows down to a better pace once you hit about the 1800s, around there is where it's about 1 year per turn. Military really kicks in then.
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