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Author Topic: Any way to influence the starting position?  (Read 1724 times)

Stormbuilder

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Any way to influence the starting position?
« on: June 27, 2012, 11:31:21 am »

I'd like to visit a fortress I was foced to abandon, to (probably) get killed there.

Problem is, I keep getting killed in the way. World is 129x129 and even though I choose the closest dwarven civilization, I keep getting spawned all over the map, and as I am too impatient to stay in towns during the evening, bogeymen eat me eventually.
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Corai

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Re: Any way to influence the starting position?
« Reply #1 on: June 27, 2012, 11:34:52 am »

Dwarven civs will drop you in a random human town. If you want to influence spawn, be a human that has a town near your fort.
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Jacob/Lee: you have a heart made of fluffy
Jeykab/Bee: how the fuck do you live your daily life corai
Jeykab/Bee: you seem like the person who constantly has mini heart attacks because cuuuute

Stormbuilder

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Re: Any way to influence the starting position?
« Reply #2 on: June 27, 2012, 11:36:55 am »

But that's undorfy :(
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Corai

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Re: Any way to influence the starting position?
« Reply #3 on: June 27, 2012, 11:38:07 am »

Human or other side of the planet.


CHOOSE.
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Jacob/Lee: you have a heart made of fluffy
Jeykab/Bee: how the fuck do you live your daily life corai
Jeykab/Bee: you seem like the person who constantly has mini heart attacks because cuuuute

Stormbuilder

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Re: Any way to influence the starting position?
« Reply #4 on: June 27, 2012, 11:43:23 am »

Never! I'd rather cheat then be a human! Or worse, elf (which is the closest civ)
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Courtesy Arloban

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  • This isn't a fortress... ...It's also not a map.
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Re: Any way to influence the starting position?
« Reply #5 on: June 27, 2012, 12:15:18 pm »

How about retire your dwarf in the human town he spawns in then generate more dwarves until you generate one near him, and go and pick him up?
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Maybe that the dwarves never died and everyone is just shunning them.
"Wait, what are you doing?  I don't want to go in there!  No, I'm still alive, you can't do this to me!  Is Anybody listening?  Hello... Can someone let me out?  Help me!  Is anyone there?  I'm running out of air!"

Stormbuilder

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Re: Any way to influence the starting position?
« Reply #6 on: June 27, 2012, 12:38:07 pm »

Um, not sure what does this achieve? Obtain a follower which is strong?

Anyway, I think I am going to end up rolling a human.

And for the next world I generate, bogeymen are set to 0. They just kill the joy of exploring.
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Friendstrange

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Re: Any way to influence the starting position?
« Reply #7 on: June 28, 2012, 12:28:11 am »

And for the next world I generate, bogeymen are set to 0. They just kill the joy of exploring.
But their tounges are such amusing trophies.

Spoiler (click to show/hide)
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byrnsey

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Re: Any way to influence the starting position?
« Reply #8 on: June 28, 2012, 07:55:02 am »

Make your dorf civ have its default site be a city instead of mountain halls.  They'll still build at the sides of mountains, but the towns will exist, and you'll get deposited into one if your a dwarf.  It also allows you to recruit dwarf companions more easily, and the keeps will have dwarf sized armor.

Doesn't help now, you'd have to regen.  But something for the files.

Though for whatever reason, the dwarves merchants build things human sized.  Weapon smiths bowyers et al work fine, but any armorer or clothing shop only sells "large" whatevers.  Not sure why that is, but any world with at least two dorf civs is going to have enough keep freebies to clad your adventurer in steel head to toe.  Companions occasionally carry helms or mailshirts too
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