Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 [3]

Author Topic: Krater - A post-apocalyptic dungeon crawler. "I HATE BEARS."  (Read 11165 times)

nenjin

  • Bay Watcher
  • Inscrubtable Exhortations of the Soul
    • View Profile
Re: Krater - A post-apocalyptic dungeon crawler. "I HATE BEARS."
« Reply #30 on: June 13, 2012, 01:12:18 pm »

Alright, so I bit the bullet and got the game, seems fun but im having a really oddball issue.  For some reason the game is running in a window that has and edge that is bout 5mm away from the bottom and right hand side of my screen, for the life of me I cant seem to turn the windowed mode off.  The window is unmoveable and even more oddball I seem to have to click 5mm above and to the left of things to select them.  Anybody having a similar issue or want to point out the obvious thing I am missing?

I'm having the same issue. (I have dual monitors that are two different sizes.) It doesn't bug me except the right edge of the window is finicky when trying to edge scroll, because I have to be off the main screen...but going too far puts my mouse on the other monitor.

However, I don't have the issue of the mouse cursor not interacting with the spot it's pointed to.
Logged
Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Jay

  • Bay Watcher
  • ☼Not Dead Yet☼
    • View Profile
Re: Krater - A post-apocalyptic dungeon crawler. "I HATE BEARS."
« Reply #31 on: June 13, 2012, 01:31:42 pm »

For some reason the game is running in a window that has and edge that is bout 5mm away from the bottom and right hand side of my screen, for the life of me I cant seem to turn the windowed mode off.
Usually a symptom of alt-tabbing. My advice is to, um, not do that.
The default works-almost-universally Alt+Enter should solve it, however.
I seem to have to click 5mm above and to the left of things to select them.
Once it's full-screen from the above, if this isn't fixed, you'll probably have to restart the game. A symptom of it becoming windowed and not lined up with the original positioning on the screen, from what I can gather.
Logged
Mishimanriz: Histories of Pegasi and Dictionaries

Vherid

  • Bay Watcher
  • [CREATURE:SLARK]
    • View Profile
Re: Krater - A post-apocalyptic dungeon crawler. "I HATE BEARS."
« Reply #32 on: June 14, 2012, 04:53:33 am »

It's pretty good, excited to see what's going to come down the road.

hemmingjay

  • Bay Watcher
    • View Profile
Re: Krater - A post-apocalyptic dungeon crawler. "I HATE BEARS."
« Reply #33 on: June 14, 2012, 06:30:07 am »

It's very good, if buggy and not quite ready for release!
Logged
Only a simple mind can be certain.

Sirian

  • Bay Watcher
    • View Profile
Re: Krater - A post-apocalyptic dungeon crawler. "I HATE BEARS."
« Reply #34 on: June 23, 2012, 09:29:52 pm »

I got this game recently and played for a few hours, it's not bad but it feels repetitive.
The loot system is similar to Diablo2/3 but there's also vendor trash ("valuables") and crafting ingredients.
Movement on the map is similar to fallout1/2, with semi-random encounters (plus some scripted).

Levelling up is capped until you spend some Kr (Krowns ?) on training, but it doesnt feel really restrictive, as i could train almost instantly after hitting rank(level) 5. I'm still using the same 3 guys from the beggining btw, since i tend to grow attached to my characters. The difficulty levels (easy/normal/hardcore) don't seem to do much, as far as i understand it doesnt change hp or damage values, only stuff related to permadeath and injuries.
On that note, unless the difficulty ramps up quite a lot, i don't see myself dying anytime soon, since you need to be KO'd 3 times to get an injury and 3 injuries to die. So far I had 2 KOs, but since you can heal KOs in town so that you don't get an injury, it's not likely that i'll ever have to replace a character. It seems possible, however, to skip side quests and get into higher level content which makes things harder.

Overall, it's a nice little dungeon crawler but i'm not sure how long it'll stay interesting, it's like there's a little something missing. The lore and story seem well thought, but not a big part of the gameplay. My attempts at crafting were mostly stopped by the lack of key ingredients that i didnt know how to get. I'll keep playing and maybe write another post when i'm deeper into the game.

Edit : oh and  i forgot to add that i have a hard time understanding what is being said in the cinematics. Subtitles would have been nice.
« Last Edit: June 23, 2012, 09:34:09 pm by Sirian »
Logged
Pages: 1 2 [3]