1st of Felsite, 105 S.B.S.I have ordered our miners to expand the food storage. It was getting full and we don't want lose any plump helmets just because we don't have enough space to store those.
Our masons have also complained that it takes too much time to haul all the stones to the workshops from the floor above. I decided to solve this problem by designating a small stone stockpile right next to the workshops. The stockpile takes stones from the large stockpile and feeds all the masonries and mechanic workshops. I hope the masons are happy with this arrangement.
We also need more wheelbarrows so our smiths were ordered to construct some from iron.
8th of Felsite, 105 S.B.S.The food storage expansion is ready, doubling the space dedicated to store food and alcohol. I also went and ordered a specific stockpile for seeds to be made. Why? Because Blue has been complaining that every time she is going to the storage to pick up some seeds to be planted she discovers that the barrel where the seeds were has been taken, usually to pick up some food or such from elsewhere. I hope this will solve this small problem and speed up the food production.
I also assigned one of the peasants to the Nix's squad so that it full again. Hopefully this time one of the soldiers doesn't die immediately.
9th of Felsite, 105 S.B.S.The work with the outside construction continues again. I know that we are missing a lot of blocks to finish it but at least there is some kind of progress up there again.
I also ordered all the noble quarters to be engraved. We deserve some luxury here.
23rd of Felsite, 105 S.B.S.The elven caravan came today. I wasn't too intressed in meeting them so I sent some lowly peasant up there to deal with the scumbags.
The peasant returned with list of items she seized from the caravan. The items included lots of wood, few barrels full of alcohol, few splints and few crutches. The merchants were quite pissed off but there wasn't anything they could have done to prevent it. After all, if they had tried to resists we would have just sealed the depot and sent our archers to slaughter them. So it was easier just give up and let the peasant to claim whatever she wanted.
26th of Felsite, 105 S.B.S.The wounded soldier has finally got out from hospital. He is mostly fine though his left arm was shattered so badly that it's basically useless.
I didn't remove him from the military, I just told him that he is no longer carrying a shield with him. After all, you can't fight if you are holding both a shield and a battle axe in the same hand. The lad understood my point and thus promised to drop his shield at the first point of opportunity.
20th of Hematite, 105 S.B.S.The plan of using small stone stockpiles next to the workshops didn't work as well as I wanted. Since the stockpile was designed our masons have periodicaly complained that the it's empty, never thinking of getting the stones from somewhere else. This is why I decided to remove the stockpile. Since they couldn't appreciate the new system we will revert to the old system. Have fun hauling all the stone to workshops!
Our miners have begun smoothing the dining hall. After that is done they will begin engraving it.
21st of Hematite, 105 S.B.S.Another artifact has been made here in Ringhammer. This time a cup from ash wood.
It has some decorations but nothing special. In truth, the only remarkable decoration is an image of the cup itself, made from amethyst.
I think this artifact goes to my personal "curious but useless items" storage.
1st of Malachite, 105 S.B.S.I have halted the smoothing project for now as I have other tasks for our miners to do and those tasks have higher priority than smoothing. First of all they are going to mine out zoo on the first soil layer.
The zoo will consist two separated areas; one for tame animals and one for animals that needs to be tamed. We have few captured animals, some being captured mounts from goblin sieges, which I want to be tamed, if possible. I know there are lots of risks in it but if it works then the rewards may be high enough to compensate the risks.
The tame animal section serves as breeding grounds for all the animals we have. It's important that this section is made in the soil layer so that there are some underground fungus growing which will provide food for our animals.
After these two sections are ready our miners will mine out a huge section where underground trees may grow. The detailed plans for this area aren't ready yet so we shall see about it after the zoo is ready.
2nd of Malachite, 105 S.B.S.A group of migrants arrived today. Ten dwarves, the only notable ones being a mason and engraver. I think we need more bedrooms, I see that our miners will start mining those out as soon as the zoo is ready.
Our population is now one hundred and sixty dwarves. That means we should be made a barony soon. Of course that will happen only by the command of the queen so we need to wait the liaison to arrive before we can call ourselves as such.
25th of Malachite, 105 S.B.S.The zoo is ready and our miners can move to mining more bedrooms.
It's time to try out some animal taming. I made three of our peasants to animal trainers. I decided to go with three of most useless dwarves since I can promise that they survive the process.
I decided that the animal trainer should start with a easy task and try to tame the coati first. If that works then it's the eagle, after that the three cave crocodiles.
28th of Malachite, 105 S.B.S.While our animal trainers are trying to make the coati tame, it's currently semi-wild, I was informed that all the goblin cages inside the arena has been linked to the lever. Thus I ordered Nix and her squad to station inside the arena so that we may test out their fighting skills a bit more.
3rd of Galena, 105 S.B.S.It took some time to Nix's squad to assembly inside the arena. When they were there the door was locked and the lever was pulled, releasing all the goblins from the cages.
Right when the goblins were released the horror stuck our soldiers; there was a child inside the arena! Unfortunately there was nothing our soldiers could do except try to protect the innocent child.
It worked and the child survived the battle without injuries. Few goblins tried to reach him but fortunately each and every time our soldiers realized what was happening and were able to struck the goblin down. In the end the arena was filled with goblin body parts and blood. It was a good day for our soldiers.
14th of Galena, 105 S.B.S.Human caravan is approaching our fortress. Perhaps they have something usefull to sell, like food and alcohol? I ordered some of our crafts to be moved to the depot and now we must wait.
20th of Galena, 105 S.B.S.I met the human merchants today. It's actually pretty easy make deals when you have more than enough trading goods to just give away, you don't really have to think about the values anymore.
So, for some of our crafts I bought metal bars, alcohol, rough glass, food, buckets, more food, splints, crutches and lots of bolts. And I didn't even have to use all the crafts our peasants hauled to the depot, leaving us lots of goods to trade with the autumn caravan from mountain home.
I also discovered another source of trading goods today. Apparently the merchants are more than willing to take any used clothes we have. Things that no sane dwarf would use ever again. Silly humans, I wonder what they are going to do with those? On the ohter hand, perhaps I don't even want to know.
18th of Limestone, 105 S.B.S.Lots of small things are going on here in Ringhammer. First of all another set of caged invaders are prepared for slaughtering.
This time we shall get rid of the cave dragons. Those should serve as a good target practice for our archers, who have been without tasks since the siege.
Another thing under construction is a special training room.
I have heard the term "danger room" referring this thing. Basically there is twenty-five wooden training spears installed as spikes which are linked to one single lever. When the lever is pulled the spears go up or down, allowing the training of dodging, parrying, armor using or basically anything that relates to fighting.
I have also heard that there are some dangers in using this room, hence the name. But a I think everything is going fine.
Our miners have finished mining two bedroom blocks, eighteen bedrooms in each block. Those rooms as still lacking furniture but our masons and carpenters are working with those.
The work in the outside construction continues slowly. The first floor is almost ready, only small piece of the floor is still missing.
The animal training is going well enough so far, the coati and eagle has been moved from the cages to the pasture already. Those two are still semi-wild so I ordered our animal trainers to be careful when inside the room.
6th of Limestone, 105 S.B.S.Another group of migrants arrived today. We are getting a bit crowded here after these eight dwarves reached our fortress, taking our population as high as one hundred and seventy-seven dwarves. I hope the bedrooms we have are enough, otherwise we must carve out more.
I have noticed that each passing day I'm getting more attached to this place. Staying here doesn't feel that bad idea anymore, which surprises me a bit. I don't even miss my friends back in the mountain home that much though it would be nice to meet them once again. In fact, I haven't given any thoughts to the plans of leaving this place lately.
I hope that I won't regret these thoughts at some point.
11th of Limestone, 105 S.B.S.The masonry sector has been expanded by my orders. Four more masonries and four mechanic workshops are now ready to serve our workers. I know that we would have managed to achieve everything with fewer workshops but I hope that the production speed gets better now.
12th of Sandstone, 105 S.B.S.Oh crap! Another beast has entered the caverns.
I ordered all the soldiers to get ready. I believe that our soldiers are able to kill this thing, at least last two beasts were easy enough. Surprisingly easy to kill, in fatct.
13th of Sandstone, 105 S.B.S.Our brilliant plan of how to kill the beast went to garbage dump almost immediately. Nobody realized that the creature had wings and thus was able to fly. The shock was quite big when our archers realized that the beast was entering our fortress through their platform instead of the stairs.
Two of our archers engaged the battle right after the beast entered the platform. Several bolts were fired but the thing still came closer and closer.
It was already looking bad for the two archers but fortunately the beast decided to attack the more nimble dwarf. Four times the beast tried to charge towards the dwarf, four times the dwarf was able to evade. The fourth attempt ended to the collision of the beast against the wall, stunning the thing.
The stunning was very good thing for our dwarves as it allowed Nix and her squad to reach the scene and help out the two archers. By the joined effort of our archers and melee soldiers the beast was killed. None of our soldiers died during the battle and I heard that the creature managed to cause only few bruises to our soldiers. That is good since I just learned that the beast had a stinger. And the stinger was able to spread venomous extract. So I think we should call ourselves lucky since the beast didn't manage to sting anybody.