Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Bridge Trap help  (Read 1527 times)

Spinal_Taper

  • Bay Watcher
  • The sparkles are because I'm fabulous, of course.
    • View Profile
Bridge Trap help
« on: June 16, 2012, 11:12:07 pm »

I'm looking for a way to adapt one of the bridge traps on the wiki for a smaller hallway.

This one right here:
Spoiler (click to show/hide)
You guys have any idea to make it usable in a 5 or 7 tile hall?
Logged

DTF

  • Bay Watcher
    • View Profile
Re: Bridge Trap help
« Reply #1 on: June 17, 2012, 03:35:29 am »

Please elaborate, I dont quite understand what you are asking.

What do x and o stand for in your diagramm?
Are you planning to make drop trap or an atom smasher hallway?
Logged
(a>b) ? false : true

Spinal_Taper

  • Bay Watcher
  • The sparkles are because I'm fabulous, of course.
    • View Profile
Re: Bridge Trap help
« Reply #2 on: June 17, 2012, 02:41:40 pm »

Please elaborate, I dont quite understand what you are asking.

What do x and o stand for in your diagramm?
Are you planning to make drop trap or an atom smasher hallway?
x is a channeled out tile, while o is dug out. Eventually, it should look like this.
Spoiler (click to show/hide)
Logged

Loud Whispers

  • Bay Watcher
  • They said we have to aim higher, so we dug deeper.
    • View Profile
    • I APPLAUD YOU SIRRAH
Re: Bridge Trap help
« Reply #3 on: June 17, 2012, 02:58:12 pm »

From what I gather
Code: [Select]
O▼▼+▼▼▼▼▼+▼▼O
║..+.....+..║
║..+.....+..║
║..+.....+..║
║..+.....+..║
║..+.....+..║
║..+.....+..║
║...........║
║...........║
O▼▼▼▼▼▼▼▼▼▼▼O


This is your base model?

And what is the trap?

Spinal_Taper

  • Bay Watcher
  • The sparkles are because I'm fabulous, of course.
    • View Profile
Re: Bridge Trap help
« Reply #4 on: June 17, 2012, 05:43:02 pm »

From what I gather
Code: [Select]
O▼▼+▼▼▼▼▼+▼▼O
║..+.....+..║
║..+.....+..║
║..+.....+..║
║..+.....+..║
║..+.....+..║
║..+.....+..║
║...........║
║...........║
O▼▼▼▼▼▼▼▼▼▼▼O


This is your base model?

And what is the trap?
I'm going to place spikes down there most likely. The only issue I have is that a trap that wide is a hassle.
Logged

Loud Whispers

  • Bay Watcher
  • They said we have to aim higher, so we dug deeper.
    • View Profile
    • I APPLAUD YOU SIRRAH
Re: Bridge Trap help
« Reply #5 on: June 17, 2012, 05:45:59 pm »

I don't quite get how the bridges are involved, if I did, I could provide more help

Spinal_Taper

  • Bay Watcher
  • The sparkles are because I'm fabulous, of course.
    • View Profile
Re: Bridge Trap help
« Reply #6 on: June 17, 2012, 05:52:17 pm »

Crap, I thought I had posted the bridges part.
It's right here. The < or > designates the direction is raises, and 11 retracts instead. What it's supposed to do is send bridgable enemies down below, and trap unbridgable enemies.
....EXIT.....
.x<01)(02>x..
.x<03)(04>x..
.x<05)(06>x..
.x<07)(08>x..
.x<09)(10>x..
.x(==11==)x..
.x(==11==)x..
.x(==11==)x..
..ENTRANCE...
Logged

DTF

  • Bay Watcher
    • View Profile
Re: Bridge Trap help
« Reply #7 on: June 18, 2012, 02:29:59 am »

And you want to make it smaller in general?

Code: [Select]
..EXIT..
.x<01)x.
.x<03)x.
.x<05)x.
.x<07)x.
.x<09)x.
.x(11)x.
.x(11)x.
.x(11)x.
ENTRANCE
Logged
(a>b) ? false : true

Spinal_Taper

  • Bay Watcher
  • The sparkles are because I'm fabulous, of course.
    • View Profile
Re: Bridge Trap help
« Reply #8 on: June 18, 2012, 11:40:36 pm »

Thanks.
Logged