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Author Topic: How do you play your DF?  (Read 5421 times)

Rogntudju

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Re: How do you play your DF?
« Reply #15 on: June 14, 2012, 04:26:14 pm »

Me and Dwarf Fortress...

1) Come back once every three months and read the news and patch notes. Ensure there isn't any progress regarding the UI and usability (*). However learn that DF now manages lice, each of them being defined by three hundred attributes and smart o(n!) algorithms that add how so much depth to the game and ensure that my electricity provider will stay happy. Be reasonable and flee away from this site.

2) Once every year, succumb and redownload DF. Then remember you also need that collection of tools. How was it named already? Google to learn it's "lazy newb pack", download and start it. Discover that since the last patch that added lice the DF_hack tools stopped working, preventing you to use df_reveal to check you got a decent starting site. Doh! Try to circumvent the problem (and the frustrating site selection process) by using that world generator. How is it named already? Google it and learn it's "perfect world", so download it and install it. Choose cool parameters, start, look at the world creation process fail because of rivers rejection, try to tune your parameters, rinse and repeat for three hours.

3) Great! The world creation is now running! The computer is now going to spend the next hour having fun with himself generating tons of data that are absolutely never used in-game and add zero depth. Run Fiddler just to check that DF isn't actually a bitcoin mining program, that would explain so much thing. Learn that your suspicions were wrong, DF is just entertaining your computer rather than you: one core is the GM, the other cores are the players and they're all having fun playing D&D 2nd edition, imagining worlds, heroes, legends and monsters. Meanwhile, go and post on bay12 forums some sarcastic things about your experience with DF. By the way question your own sanity and ask yourself whether you it will take you more than one hour to remember all the hindrances that made you stop playing it the last time and start raging about what looks like a wasted potential.


(*) Yes, I know: UI and usability will be addressed once the game is over. Those are great news for my future grand-children.
« Last Edit: June 14, 2012, 04:33:27 pm by Rogntudju »
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AustralianWinter

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Re: How do you play your DF?
« Reply #16 on: June 14, 2012, 04:47:58 pm »

Me and Dwarf Fortress...

1) Come back once every three months and read the news and patch notes. Ensure there isn't any progress regarding the UI and usability (*). However learn that DF now manages lice, each of them being defined by three hundred attributes and smart o(n!) algorithms that add how so much depth to the game and ensure that my electricity provider will stay happy. Be reasonable and flee away from this site.

2) Once every year, succumb and redownload DF. Then remember you also need that collection of tools. How was it named already? Google to learn it's "lazy newb pack", download and start it. Discover that since the last patch that added lice the DF_hack tools stopped working, preventing you to use df_reveal to check you got a decent starting site. Doh! Try to circumvent the problem (and the frustrating site selection process) by using that world generator. How is it named already? Google it and learn it's "perfect world", so download it and install it. Choose cool parameters, start, look at the world creation process fail because of rivers rejection, try to tune your parameters, rinse and repeat for three hours.

3) Great! The world creation is now running! The computer is now going to spend the next hour having fun with himself generating tons of data that are absolutely never used in-game and add zero depth. Run Fiddler just to check that DF isn't actually a bitcoin mining program, that would explain so much thing. Learn that your suspicions were wrong, DF is just entertaining your computer rather than you: one core is the GM, the other cores are the players and they're all having fun playing D&D 2nd edition, imagining worlds, heroes, legends and monsters. Meanwhile, go and post on bay12 forums some sarcastic things about your experience with DF. By the way question your own sanity and ask yourself whether you it will take you more than one hour to remember all the hindrances that made you stop playing it the last time and start raging about what looks like a wasted potential.


(*) Yes, I know: UI and usability will be addressed once the game is over. Those are great news for my future grand-children.

I think you might have too much time on your hands. You know, too much by far.
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And the Lord said unto John, "Come forth and receive eternal life." But John came fifth and won a toaster.

slink

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Re: How do you play your DF?
« Reply #17 on: June 14, 2012, 09:06:10 pm »

Spoiler (click to show/hide)

 generating tons of data that are absolutely never used in-game and add zero depth

Spoiler (click to show/hide)

I completely forgot to mention that I sometimes enjoy just generating worlds and reading the history files.  :D  That should have gone under choosing a site, because before I even look for sites, I examine the Dwarven civs to see if there is one I want to play with.
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IronTomato

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Re: How do you play your DF?
« Reply #18 on: June 14, 2012, 09:28:10 pm »

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« Last Edit: August 13, 2021, 08:37:00 pm by IronTomato »
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Urist_McArathos

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Re: How do you play your DF?
« Reply #19 on: June 14, 2012, 10:39:49 pm »

With as many possibilities as DF allows, there's probably tons of different ways people play the game. How do you prefer to play it?

Do you simply embark anywhere and try to survive through all the !!FUN!! ? Do you make it easier for yourself by searching out specific embark spots?

Do you plan out and construct mega-projects?

Do you experiment with !!SIENCE!! ?

Do you mod your game to make it different?

Do you try different challenges to see if you are able to still survive?

1. I prefer to play from an "in-character" perspective.  I generally have an idea of why my fortress is being settled, and what the objectives are for it.  I approach every fort as though I'm going to write it up and post it here; none so far have really made it big, and I've learned my lesson about posting too soon.  Still though, my forts are there to tell a story which I find fun, and usually Fun.

2. Usually I demand a site with lots of minerals, flux, and a river, multiple biomes if possible.  Aquifers can be had, though I prefer at least one biome without one.  What can I say, I prefer easier setups sometimes.  Occasionally I'll spawn a super-high volcanism world so I can have surface magma at said cushy site, but on occasion I'll take whatever I finds and see how it turns out.  Badly, most times (I'm not that great a player).

3. I plan them out, none have made it to fruition.  I'm not that good at 3D design, so my plans for massive statues tend to be disappointments even before they're abandoned due to fortress death.  I downloaded a program that lets you design lego projects brick by brick, and now I use it to map out a rough idea of what I want (with the added bonus of using colored lego bricks in place of colored stones, should I want a color project), which has helped me realize before I start when a design is awful, but hasn't done much for helping me design better things from the start.

4. Not much; better minds than I have that subject well in hand.  I find most ‼SCIENCE‼ requires doing things that blatantly bend the rules of immersion or outright exploit things in the game which wouldn't fit in a rational world; not that this is BAD, it's just that it's hard to make a fort based on telling a story that also abuses the laws of physics and possibility for fun and profit.

5. I do, but lightly.  I modded kobolds back in before Toady fixed them, and am experimenting with castes to make them a part of the dwarven race (so you could have kobold migrants living with dwarves); I like the idea of them being like pseudo pets to dwarves: smarter than dogs, but not quite bright enough to be viewed as equals.  I'm considering some other mods, but I wanted to wait for a build that would be stable for some time before bothering; now might be it while he works on this big project.

6. I always play with the following restrictions: no blatantly abusing the laws of physics or "gamey" stuff to survive.  No fortresses balanced on a single block, or temperature turned off so I have dwarves that can swim in magma, or danger rooms that creature super soldiers via dodging a wooden pole.  No more than 15 traps in the entrance tunnel, no more of 6 of which can be weapon traps (and once the military is established, this usually is reduced to 6 cages and 3 weapons).  I would eliminate weapon traps altogether if I had a strong enough military, but I never get that far under traditional training.  I use my cage traps to capture prisoners for live-fire training.  No "unfortunate accidents", or the like.  Try to rule the fortress as though the dwarves matter, the nobles are to be obeyed, and the story I've written for it is to be followed.  It's very, very challenging for me to survive.  I could line up twenty cage traps and twenty weapon traps, use AussieGuy's brilliant checkerboard method for clearing out late game challenges and do all kinds of cool stuff, but I like the way I play more.
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Monk321654

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Re: How do you play your DF?
« Reply #20 on: June 14, 2012, 10:50:03 pm »

I like to manually mod the NPC speech in adventure mode. For example, instead of the threat being "prepare to die" I was really bored, so I made it say "I'm gonna rip off your dick, and then eat it!" And the list goes on. Don't ask, I do dumb stuff when I'm bored.
I'm not the only one who does that?
Back in the last release I made custom threats based on TF2.
It's quite funny, yet scary, to go in a cave and find someone yelling at you and calling you a baby.
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This is a side-effect of dwarven animal training (hit animal with hammer until it forgets that it hates you, then lovingly cuddle it).

I'm not your average Bay12er. I care about my drunken midgets.

Lexx

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Re: How do you play your DF?
« Reply #21 on: June 15, 2012, 06:45:51 am »

I try to also play from a sort of roleplaying perspective. I try to make my starting dwarves skills suited their likes and attributes. My current militia commander likes armor stands, shields and sword and is tough. So it should go a long way to keeping him happy having those things involved in his daily life.

I prefer savage biomes with at least deep metals. I generally focus on bringing materials for lots of bronze making to jump start my militia as well. because I modify world gen to let titans be able to attack in year 1 for some added challenge. As well as making the layers between caverns and amount of above surface much higher. The world also has lots more caves and megabeast caves. Letting me generate 1 thousand + years of history and still be in the age of myth/legends. So its a happy medium of big beasts to kill and plenty of races to fight. As well as plenty of dead for necromancers to raise and tombs to plunder.

Otherwise I try to survive as best i can whilst undertaking large construction projects. Above ground gatehouses. Outposts in the caverns. A universal housing scheme for all fort residents and the like. Basically try and make the grandest fort I can in the locale I have chosen.
« Last Edit: June 15, 2012, 06:58:37 am by Lexx »
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Xenos

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Re: How do you play your DF?
« Reply #22 on: June 15, 2012, 12:08:52 pm »

With as many possibilities as DF allows, there's probably tons of different ways people play the game. How do you prefer to play it?

Do you simply embark anywhere and try to survive through all the !!FUN!! ? Do you make it easier for yourself by searching out specific embark spots?

Do you plan out and construct mega-projects?

Do you experiment with !!SIENCE!! ?

Do you mod your game to make it different?

Do you try different challenges to see if you are able to still survive?

5. I do, but lightly.  I modded kobolds back in before Toady fixed them, and am experimenting with castes to make them a part of the dwarven race (so you could have kobold migrants living with dwarves); I like the idea of them being like pseudo pets to dwarves: smarter than dogs, but not quite bright enough to be viewed as equals.  I'm considering some other mods, but I wanted to wait for a build that would be stable for some time before bothering; now might be it while he works on this big project.


Kobold Slaves?  Sounds Dorfy...
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This is a useful feature..and this is DF.. so im gonna assume its bugged
That's what cages and minecart shotguns are for!  We don't need to control them.  We just need to aim them.
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Loud Whispers

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Re: How do you play your DF?
« Reply #23 on: June 15, 2012, 12:26:00 pm »

Kobold Slaves?  Sounds Dorfy...
Dwarves don't approve of slavery

Urist_McArathos

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Re: How do you play your DF?
« Reply #24 on: June 15, 2012, 12:55:11 pm »

Kobold Slaves?  Sounds Dorfy...
Dwarves don't approve of slavery

Slaves isn't really the right term; that's why I wanted to mod them in as a separate caste instead of as pets.
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