Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Entity goals diversity  (Read 622 times)

hlavaczech

  • Bay Watcher
    • View Profile
Entity goals diversity
« on: June 07, 2012, 03:36:56 pm »

Being impressed with the suggestions for aboveground and underground diversity, I suggest we started "entity goals diversity" to gather some more ideas about governmental, gang, organizational, cultish and other goals. Great Today One will probably have enough work for next weeks to start with the working system and so meanwhile the community might refine some other goals besides "harrasing citizens" or "stealing money from the rich".
A list of entities, their corresponding goals with some basic definition might be a good output of such task. What do you think?
Logged

Neonivek

  • Bay Watcher
    • View Profile
Re: Entity goals diversity
« Reply #1 on: June 07, 2012, 03:40:58 pm »

I am confused, what exactly is the suggestion here?
Logged

hlavaczech

  • Bay Watcher
    • View Profile
Re: Entity goals diversity
« Reply #2 on: June 07, 2012, 03:43:10 pm »

it is rather a "call for papers" or "call for ideas" - with the question whether such effort would be helpful for developers. But I thought it fits into Suggestions forum rather then into general discussion.
Logged

Silverionmox

  • Bay Watcher
    • View Profile
Re: Entity goals diversity
« Reply #3 on: June 07, 2012, 04:20:45 pm »

Inspired on Alpha Centauri/Alien Crossfire: Explore, Build, Discover, Conquer.
They also had policy options:
Politics: Frontier - Police state - Democracy - Fundamentalism - Anarchy
Economy: Survival - Market - Planned - Green
Goals: Wealth - Power - Knowledge - Stability
Far future: Cybernetic - Thought control - Eudaimonia - Eugenetic

* So I'd say we need a distinction by time: short term, mid term and long term goals.
* We can also introduce a distinction by space: nearby, surrounding lands, far away

Also interesting is Maslow's pyramid of needs: there could be basic needs like survival that tend to take priority when threatened. At other times, people sacrifice their lives for abstract ideals.

* So we need a hierarchical priority system, that can be overridden at times.

* We'll also want race, culture, religion, supernaturals like demons or deities, environment, leaders, circumstances, etc. to have a noticeable influence on the goals entities pursue.

* Some conditionality is needed to. Eg. Build up military first, then start conquest of neighbouring lands
« Last Edit: June 07, 2012, 04:39:18 pm by Silverionmox »
Logged
Dwarf Fortress cured my savescumming.