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Author Topic: Quick Question about Traps and Wagons... (34.08+)  (Read 794 times)

Nameless Archon

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Quick Question about Traps and Wagons... (34.08+)
« on: June 06, 2012, 06:58:06 pm »

Currently as I undertsand it, wagons cannot pass traps (a new behavior introduced alongside 34.08's minecarts and hauling/mining). This might be a bug, or it might be intentional, but either way, it's annoying, and I want to alter it. I've been looking through my RAW files, but I cannot seem to locate these buildings (There's a "building_custom" file, but it appears traps are not a custom building) in order to attempt to change their behavior with respect to wagons.

Am I just looking in the wrong place, or is this not possible in the current version?
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Putnam

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Re: Quick Question about Traps and Wagons... (34.08+)
« Reply #1 on: June 06, 2012, 07:01:51 pm »

It's not possible. Traps are hardcoded.

We really need a sticky showing what can and can't be modded.

Nameless Archon

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Re: Quick Question about Traps and Wagons... (34.08+)
« Reply #2 on: June 06, 2012, 07:47:43 pm »

It's not possible. Traps are hardcoded.
Welp, that's it for me in DF until this changes, or something else about the mechanics is altered. It shouldn't be required to build construction to abuse pathfinding to circumvent this, IMO, but I'll have to hope that Toady sees it my way or provides the handles to alter this.

Thanks for the confirmation. /lock
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