Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Moving from .07 to .11  (Read 963 times)

HraTaika

  • Bay Watcher
    • View Profile
Moving from .07 to .11
« on: June 05, 2012, 09:26:00 am »

So, I'm thinking of moving my old save from .07 to .11 and as this is my first time doing so, I'd like to know a few things mainly,

will evertyhing crash and burn with the new hauling system changes and what do I need to take into account in order to make sure the raws I've modifed will stay to same?
« Last Edit: June 05, 2012, 09:27:48 am by HraTaika »
Logged

Loud Whispers

  • Bay Watcher
  • They said we have to aim higher, so we dug deeper.
    • View Profile
    • I APPLAUD YOU SIRRAH
Re: Moving from .07 to .11
« Reply #1 on: June 05, 2012, 01:24:20 pm »

Absolutely nothing. Your save will be fine. The worst I've experienced is caravans still treating traps as passable, and that's hardly crash or game breaking worthy.

HraTaika

  • Bay Watcher
    • View Profile
Re: Moving from .07 to .11
« Reply #2 on: June 06, 2012, 07:02:06 am »

Absolutely fantastic! I was under the impression from the posts where people start new fortresses when a new release comes, that it somehow messes up a lot of things so people will rather start a new fort.

Cheers Whispers for the reply!
Logged

Nyan Thousand

  • Bay Watcher
  • It's exactly nyan thousand!
    • View Profile
Re: Moving from .07 to .11
« Reply #3 on: June 06, 2012, 07:43:25 am »

Biggest thing you'll have to do is to change the coke/charcoal reactions manually, I believe.
Logged