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Author Topic: Learned Preferences  (Read 957 times)

Xheia

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Learned Preferences
« on: June 07, 2012, 07:53:20 pm »

For dwarves born in a fortress, they should develop their preferences for animals ["likes ___ for their ___"] based on what is in the fortress. The preferences could be learned dynamically, perhaps in adults also. This could also be extended to the other preferences for materials, items, food, and drink. I think this would be realistic and make it easier to make dwarves happier.
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GreatWyrmGold

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Re: Learned Preferences
« Reply #1 on: June 07, 2012, 08:57:19 pm »

Stuff like this is coming up in the personality update.

I think this should mostly apply to consumables and maybe materials, but not so much creatures--I haven't ever seen a dinosaur, and I've seen lots of cats lately, but I still distrust cats and think dinosaurs are awesome. Also, it shouldn't be too easy to change prefs this way, for obvious reasons.
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Sadrice

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Re: Learned Preferences
« Reply #2 on: June 08, 2012, 04:02:27 am »

Perhaps you could split preferences into something like there is now, with whimsical and random things they happen to like (but fewer of them), coupled with things they have been exposed to.  When they first encounter something, they would make an initial decision about it based upon some vague random preferences (likes shiny stones, likes dark stones, likes blue, likes fish, likes stronger flavored booze, dislikes mucky brown stones, dislikes pink gems, dislikes exotic animal meat), with some appropriate tags added to the various materials.  With further exposure, they might decide they like something a little more, or eventually get sick of it if there isn't enough variety.  Perhaps a personality trait could control how much they would come to accept whatever you give them, and their willingness to like new things.
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