I'm not at home at the moment to fire it up and check, but I've noticed that the new hauling changes cause some undesirable (to me) behavior with respect to herbalism.
To wit, the default behavior is now thus:
1. Herbalist picks a plant.
2. Herbalist drops the plant.
3. Herbalist goes for a barrel.
4. Herbalist brings barrel to plant, stores plant in barrel.
5. Herbalist stores barrel.
6. Repeat.
I recognize that I can create an 'intermediate' or 'primary' stockpile that has no barrels and takes plants and gives to a larger "destination" or "secondary" stockpile that has barrels, but when I was messing around with a test fortress, I was seeing this behavior:
1. Herbalist drops plant on primary pile and goes back to work. (yay!)
2. Someone else brings a barrel to the primary pile and stores teh plant in the secondary pile (yay!)
3. A third someone brings plants from the secondary pile (or farms) and walks them all the way out to the primary pile, creating two hauling jobs for farmed plants. (Boo!)
Obviously, the second model is closer to where I want to be, but I must be doing something wrong in setting up the new (and more complicated) stockpiles. I recognize that I could do things to mitigate some of this (like making the primary pile surface-plants-only) but I will eventually farm surface plants too, and then I've created the second case (farm->primary->secondary). Is there a way to supply chain only the surface plants picked by herbalism, without creating a situation where I get people hauling plants to a stockpile that's further away, just so someone else cna go haul a barrel and THEN haul the plants again?
Suggestions on what to look for in troubleshooting this problem?
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Secondly, I've started evaluating my usual "pump the volcano magma into a holding chamber for forges" methods, and I have concerns about the structure and safety needs involved.
Crude diagram:
- => Open space above magma
O => Wall Tile
. => Unobstructed floor tile
(Volcano left, fortress to right)
----OOOO
----O...
----OOOO
Ordinarily, I would just channel the wall tile left of the hallway, slap in a pump and a grate, and then seal up the volcano with the use of walls and floors constructed. However, in the new version, doing this results in clouds of magma mist, which burns the miner alive, because the boulder of the upper floor drops into the lower floor (of magma).
I can't test at the moment, but since I can plan, I must ask: Is it safe to dig out the upper wall (on this floor) and then channel the lower floor (two steps, but not onerous) or does the creation of the boulder on the lower floor (from any channelling designation) always create magma mist?