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Author Topic: Wagons pathing over traps?  (Read 1296 times)

Thudde

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Wagons pathing over traps?
« on: May 29, 2012, 08:04:18 am »

The subject is the question.  I generally start a new fort with some traps on the main entrance into my fort.  But after I put in the traps, there is no Depot access.  I removed the traps and there is access again.  Is this a change?  Wagons won't cross traps?
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weenog

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Re: Wagons pathing over traps?
« Reply #1 on: May 29, 2012, 08:08:53 am »

It's certainly a change.  Whether it's a bug, or an intentional change, is still up in the air AFAIK.  I suspect intentional.
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Listen up: making a thing a ‼thing‼ doesn't make it more awesome or extreme.  It simply indicates the thing is on fire.  Get it right or look like a silly poser.

It's useful to keep a ‼torch‼ handy.

Thudde

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Re: Wagons pathing over traps?
« Reply #2 on: May 29, 2012, 08:30:11 am »

What will I do with my Bridge O'Doom?!
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weenog

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Re: Wagons pathing over traps?
« Reply #3 on: May 29, 2012, 08:35:45 am »

What will I do with my Bridge O'Doom?!

Reconfigure it, or learn to live without it.  Including a lot of curves and trapping the hell out of the insides of the curves can work (would need to be 4 or more tiles wide to allow the wagons in, of course).  Making a direct path that's trapped to hell and back, and a significantly longer alternative path that the wagon takes and which you can seal behind it, could also work.
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Listen up: making a thing a ‼thing‼ doesn't make it more awesome or extreme.  It simply indicates the thing is on fire.  Get it right or look like a silly poser.

It's useful to keep a ‼torch‼ handy.

Reudh

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Re: Wagons pathing over traps?
« Reply #4 on: May 29, 2012, 08:45:55 am »

Or just simply moving the traps back so they're behind the trade depot. After all, no wagon needs to see the horrors that is a mature fort.

Sabreur

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Re: Wagons pathing over traps?
« Reply #5 on: May 29, 2012, 10:59:26 am »

I use an airlock system for my trade depot, with a separate trapped entrance for my dwarves.

The Bard

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Re: Wagons pathing over traps?
« Reply #6 on: May 29, 2012, 12:26:43 pm »

Bug Tracker lists this as resolved for the next release.
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jwest23

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Re: Wagons pathing over traps?
« Reply #7 on: May 29, 2012, 12:32:48 pm »

I must not be looking in the right place.  The Change Log doesn't show it.  Where are you seeing it?
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Martin

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Re: Wagons pathing over traps?
« Reply #8 on: May 29, 2012, 01:13:43 pm »

The specific bug is listed as resolved, but it's not in the change log. I wouldn't assume that means the behavior has reverted. Rather it could mean that this is the intended behavior, and Toady simply cleared it out as being a bug, since it wouldn't be.

eataTREE

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Re: Wagons pathing over traps?
« Reply #9 on: May 29, 2012, 01:20:08 pm »

Doesn't look resolved to me. You must be looking at a duplicate bug.
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ohgoditburns

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Re: Wagons pathing over traps?
« Reply #10 on: May 29, 2012, 02:33:27 pm »

Have your 3-wide bridge snake back and forth, and have a trap filled direct path. I think goblins try to take the most direct route possible.
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Hammerstar

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Re: Wagons pathing over traps?
« Reply #11 on: May 29, 2012, 04:00:01 pm »

Have your 3-wide bridge snake back and forth, and have a trap filled direct path. I think goblins try to take the most direct route possible.
It's more correct to say they try to take the shortest route, as in the fewest steps, but if there is only one open path, they'll beeline to it, in my experience.

I actually do the opposite of your suggestion. I have an easy to access main entrance that seals up tighter than Fort Knox with a single level pull, and a long long long snaking 1-wide corridor that is affectionately referred to as "The Meat Grinder" that I open up when invaders arrive. Only problem is the time it takes to clean and unclog the corridor after its done.
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