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Author Topic: Stuck Wagon Challenge  (Read 2488 times)

slink

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Stuck Wagon Challenge
« on: May 28, 2012, 12:59:25 pm »

I have Human caravan wagons trying to leave while Dwarven caravan wagons are trying to enter, through a 3-wide corridor attached to the edge of the map.  They aren't just moving slowly, they aren't moving at all.  It may be the two ramps leading down are too close together for the wagons travelling in two directions to pass over/under each other.  I haven't found anything I can dig out, or bridges I can lower, that fixes this.  Anyone want to have a try at at?

Here's my save: http://dffd.wimbli.com/file.php?id=6392
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Darnis

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Re: Stuck Wagon Challenge
« Reply #1 on: May 28, 2012, 04:39:55 pm »

The answer is always some combination of Magma, Brute force or drowning.

Possibly Cave-ins too.
Make sure all the children are burrowed there too, whatever you decide to do.
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Girlinhat

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Re: Stuck Wagon Challenge
« Reply #2 on: May 28, 2012, 07:23:36 pm »

Axelords.

WaffleEggnog

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Re: Stuck Wagon Challenge
« Reply #3 on: May 28, 2012, 08:54:21 pm »

Axelords.
Nu, that would cause a loyalty cascade! I would reccomment making a building around the area with the stuck wagons in it and then piping in water (or magma) until the annoying wagons are dead.
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Callista

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Re: Stuck Wagon Challenge
« Reply #4 on: May 28, 2012, 09:02:47 pm »

They're human caravans. Loyalty cascades are only a problem with caravans that come from your own civilization.
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WaffleEggnog

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Re: Stuck Wagon Challenge
« Reply #5 on: May 28, 2012, 09:08:01 pm »

They're human caravans. Loyalty cascades are only a problem with caravans that come from your own civilization.

I have Human caravan wagons trying to leave while Dwarven caravan wagons are trying to enter
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Martin

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Re: Stuck Wagon Challenge
« Reply #6 on: May 28, 2012, 09:16:53 pm »

I have Human caravan wagons trying to leave while Dwarven caravan wagons are trying to enter, through a 3-wide corridor attached to the edge of the map.  They aren't just moving slowly, they aren't moving at all.  It may be the two ramps leading down are too close together for the wagons travelling in two directions to pass over/under each other.  I haven't found anything I can dig out, or bridges I can lower, that fixes this.  Anyone want to have a try at at?

Here's my save: http://dffd.wimbli.com/file.php?id=6392


Happens to me all the time. If you give the humans a new 3-wide path to leave, they will change course and take it. The dwarven wagons will continue moving, however, and may cause a new jam past where you freed things up. Eventually they'll start deconstructing wagons to clear the jam - but it takes months.


I switched over to having two depots with a 6-wide entrance that would branch into two 3-wide depot approaches. A drawbridge would control which was open. Or you could just forbid the human one when the dwarves arrive.

slink

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Re: Stuck Wagon Challenge
« Reply #7 on: May 28, 2012, 09:50:23 pm »

I have Human caravan wagons trying to leave while Dwarven caravan wagons are trying to enter, through a 3-wide corridor attached to the edge of the map.  They aren't just moving slowly, they aren't moving at all.  It may be the two ramps leading down are too close together for the wagons travelling in two directions to pass over/under each other.  I haven't found anything I can dig out, or bridges I can lower, that fixes this.  Anyone want to have a try at at?

Here's my save: http://dffd.wimbli.com/file.php?id=6392


Happens to me all the time. If you give the humans a new 3-wide path to leave, they will change course and take it. The dwarven wagons will continue moving, however, and may cause a new jam past where you freed things up. Eventually they'll start deconstructing wagons to clear the jam - but it takes months.


I switched over to having two depots with a 6-wide entrance that would branch into two 3-wide depot approaches. A drawbridge would control which was open. Or you could just forbid the human one when the dwarves arrive.
Yes, and I didn't believe you because it had never happened to me before.  Sorry.  ;)  The jam was very near the edge of the map and just before two consecutive ramps leading to the surface.  The first Dwarven wagon was on the ramps and the first Human one was nose-to-nose with it.  There were two corners in the tunnel before the ramps and so there was not much room to dig more tunnels but I did try.   The Humans were apparently all committed to the original exit and only jostled for better position heading towards that exit when I widened the space in the hopes that they would turn and take a new exit.  Eventually the first Dwarven wagon deconstructed and another entered the map to take its place.  This continued until all of the Dwarven wagons were destroyed.  Then the Human wagons left.

I've since dug a second exit to the edge, identical with the first, and made a wide space where they join on their way to the depot.  I don't know if that will help.  I don't like to have two depots because I have had problems before with parts of the caravan going to one and the rest going to the other, and neither ever unpacking fully.  I've also had problems when I tried to make them all go to the one depot by cutting off access to the other depot, but they'd already chosen the second depot.  They didn't seem to be able to change target.  Maybe that doesn't happen anymore?
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Callista

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Re: Stuck Wagon Challenge
« Reply #8 on: May 28, 2012, 10:23:23 pm »

They're human caravans. Loyalty cascades are only a problem with caravans that come from your own civilization.

I have Human caravan wagons trying to leave while Dwarven caravan wagons are trying to enter
Oh, my bad. Sorry. Hope you didn't follow my advice. You could just kill the human ones, I guess, but I think the animals are attached to their parent civilizations too and there's no way of knowing which horse belongs to which civ.
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crazysheep

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Re: Stuck Wagon Challenge
« Reply #9 on: May 29, 2012, 12:03:54 am »

I have Human caravan wagons trying to leave while Dwarven caravan wagons are trying to enter, through a 3-wide corridor attached to the edge of the map.  They aren't just moving slowly, they aren't moving at all.  It may be the two ramps leading down are too close together for the wagons travelling in two directions to pass over/under each other.  I haven't found anything I can dig out, or bridges I can lower, that fixes this.  Anyone want to have a try at at?

Here's my save: http://dffd.wimbli.com/file.php?id=6392
This problem sounds oddly familiar slink.. might want to try widening the corridor next time :)
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Martin

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Re: Stuck Wagon Challenge
« Reply #10 on: May 29, 2012, 12:11:39 am »

Yes, and I didn't believe you because it had never happened to me before.  Sorry.  ;)


I think it's hard for most typical fortress designs to encounter it, but my usual design and trade style is almost ideal to create the problem. Part of it requires trading so much stuff that it takes 2 months for the humans to actually leave after their announcement. I trade all of the worthless crap to them, but without the bins, because I'm constantly running out of bins. If you just trade the bins, they leave pretty quickly.

slink

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Re: Stuck Wagon Challenge
« Reply #11 on: May 29, 2012, 07:05:01 am »

Yes, and I didn't believe you because it had never happened to me before.  Sorry.  ;)


I think it's hard for most typical fortress designs to encounter it, but my usual design and trade style is almost ideal to create the problem. Part of it requires trading so much stuff that it takes 2 months for the humans to actually leave after their announcement. I trade all of the worthless crap to them, but without the bins, because I'm constantly running out of bins. If you just trade the bins, they leave pretty quickly.
In the past I have had corridors 5 tiles wide.  I've reduced my corridor size to 3 tiles in 34.x.  I still was having no problems, probably because wagons were entering and leaving the fortress through relatively short, very heavily trapped, tunnels.  This is the first fortress I have made where the wagon tunnel goes all the way to the edge and is only 3 tiles wide.  Since I now have to maintain a separate, untrapped, entrance for them, I decided to keep them completely safe.  It worked for a couple of years, and then the disaster struck.  Probably, as you say, from giving them too much used clothing to pack up.  I never dispose of bins.
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imperium3

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Re: Stuck Wagon Challenge
« Reply #12 on: May 29, 2012, 08:33:55 am »

Surely you can just kill the human wagons and then the dwarves can get out?
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