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Author Topic: Cloudberry Kingdom: Proper randomly generated platforming  (Read 3971 times)

Roundabout Lout

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Re: Cloudberry Kingdom: Proper randomly generated platforming
« Reply #15 on: May 24, 2012, 03:25:40 pm »

Pledged because I want to play this NOW, but it seems I have to wait for the dev to send me a key.

Where should I be waiting for it? My e-mail?
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Bdthemag

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Re: Cloudberry Kingdom: Proper randomly generated platforming
« Reply #16 on: May 24, 2012, 03:27:08 pm »

Wonderful, another flash game that looks like it should be on newgrounds trying to get people to pay money for it. I'm really getting tired of this kickstarter craze going on.
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freeformschooler

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Re: Cloudberry Kingdom: Proper randomly generated platforming
« Reply #17 on: May 24, 2012, 03:45:14 pm »

Pledged because I want to play this NOW, but it seems I have to wait for the dev to send me a key.

Where should I be waiting for it? My e-mail?

E-mail, yes. I got mine within a day.

Wonderful, another flash game that looks like it should be on newgrounds trying to get people to pay money for it. I'm really getting tired of this kickstarter craze going on.

It is not made in Flash. The only thing that resembles most Flash games about it is the art style.
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Neonivek

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Re: Cloudberry Kingdom: Proper randomly generated platforming
« Reply #18 on: May 24, 2012, 03:59:41 pm »

I just wonder if it is random... Or Mandom.

My guess... Mandom (mud + Random)
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freeformschooler

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Re: Cloudberry Kingdom: Proper randomly generated platforming
« Reply #19 on: May 24, 2012, 04:00:55 pm »

I still don't know the technical details of your made-up terms which you gave brief explanations to earlier.

If you want to know how the levels are made, here's an article: http://www.gamasutra.com/view/feature/170049/how_to_make_insane_procedural_.php?print=1
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Neonivek

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Re: Cloudberry Kingdom: Proper randomly generated platforming
« Reply #20 on: May 24, 2012, 04:06:54 pm »

I still don't know the technical details of your made-up terms which you gave brief explanations to earlier.

If you want to know how the levels are made, here's an article: http://www.gamasutra.com/view/feature/170049/how_to_make_insane_procedural_.php?print=1

Well there is significantly random where the randomness aids the gameplay

Then there is insignificantly random where the elements are more or less there and do not enhance the game.

Everytime I hear Random, Sandbox, and Proceedural a warning light, lights up in my head. As while most players are going crazy going "Ohh my goodness this is different everytime! this is amazing!" I go "Ohh the level layouts are terrible everytime... this is bad"
« Last Edit: May 24, 2012, 04:09:08 pm by Neonivek »
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freeformschooler

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Re: Cloudberry Kingdom: Proper randomly generated platforming
« Reply #21 on: May 24, 2012, 04:10:18 pm »

Oh. I'd say it's somewhere in between. The terrain isn't really interesting (or in most cases there at all) and there's only a limited palette of obstacles/enemies that can be placed in the level. But the placement is very different from level to level (and especially difficulty to difficulty). It's possibly the only part of the AI that is "smart", as a lot of the obstacle placements make sense without feeling mechanical.

So quite a few levels right now have you just barely jumping from obstacle to obstacle while evading multiple forms of death.
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ollobrains

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Re: Cloudberry Kingdom: Proper randomly generated platforming
« Reply #22 on: May 25, 2012, 01:26:50 am »

no crafting no larger game ill stick with starbound looks interesting though
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Sowelu

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Re: Cloudberry Kingdom: Proper randomly generated platforming
« Reply #23 on: May 25, 2012, 01:57:01 am »

Is... is ollobrains some kind of weird bot?
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freeformschooler

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Re: Cloudberry Kingdom: Proper randomly generated platforming
« Reply #24 on: May 25, 2012, 01:58:01 am »

I can see where he/she's coming from. Arcade-y platforming isn't for everyone.
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Aoi

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Re: Cloudberry Kingdom: Proper randomly generated platforming
« Reply #25 on: May 25, 2012, 04:01:18 am »

I prefer thinking of it as the platform equivalent of a bullet hell.
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Neonivek

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Re: Cloudberry Kingdom: Proper randomly generated platforming
« Reply #26 on: May 25, 2012, 04:25:31 am »

I prefer thinking of it as the platform equivalent of a bullet hell.

a Proper Bullet hell game, that doesn't rely on health bars, uses fixed patterns of play. It is why it isn't as hard to play as it seems (It looks more overwhelming then it actually is) and why games with less bullets have often been harder.

This however doesn't use that design philsophy.
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