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Author Topic: Large ice walls formed in the middle of a frozen ocean  (Read 1630 times)

Auning

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Large ice walls formed in the middle of a frozen ocean
« on: May 24, 2012, 03:33:39 am »

When I was going to try the body swap bug in this version (unsure if it works) I had a massive lag spike. After some time of sitting there waiting, the game was back and I noticed there was a very large wall of ice just behind me. It is solid and is more than one Z level tall, it seems. I found that if I build a campfire right next to the wall, it melts a 3x3 area around the campfire (including the wall), and the ice wall quickly regrows and covers new ground. I was able to create a small open-topped cave by doing this. If I happen to be standing where the ice will form (Not necessarily even standing on the water) I get encased in ice, sometimes the second I make the campfire.

I'm confused as to how the wall of ice actually GROWS outwards. I slept, and it was interrupted by a blue shark. The announcement says "Blue shark!" as if it ambushed me. All of the walls of ice are gone, and the blue shark is sitting on the snow by to me, drowning. Where the ice was, there are quite a number of dead albatross.

"The Blue Shark has drowned."

Thanking myself for making a backup, I reloaded the save. I stand one space to the left of wall, and build a campfire to the NE, and immediately sleep for one hour; the game thinks for several minutes. Upon being able to control my character again, I find I am in a large pit filled surrounding by ice from all directions. Corpses of albatross can also be seen encased a short ways away from me. All of this is recorded.

Is this a known phenomenon?

Me in the ice cave. You can somewhat see the box-like shape of the formation. (any protrusions are from me messing with campfires.)
Spoiler (click to show/hide)
« Last Edit: May 24, 2012, 03:49:22 am by Auning »
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[DESCRIPTION:A horse-like creature susceptible to severed nerves when muscles are torn in limb, grasp and starting length are all the same.]
[BLOOD:LOCAL_CREATURE_MAT:EGG_YOLK:LIQUID]
[PUS:LOCAL_CREATURE:BIRD_ROC]

Trapezohedron

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Re: Large ice walls formed in the middle of a frozen ocean
« Reply #1 on: May 24, 2012, 04:16:20 am »

I guess this is relatively well known. If you get stuck in a cube of multi z-level ice walls without flight, you're f*cked.
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Thank you for all the fish. It was a good run.

nanomage

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Re: Large ice walls formed in the middle of a frozen ocean
« Reply #2 on: May 24, 2012, 05:31:35 am »

I guess this is relatively well known. If you get stuck in a cube of multi z-level ice walls without flight, you're f*cked.
well, enabling yourself to fly is quite easy and I'm sure everyone would agree it's legitimate workaround.
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JTTCOTE

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Re: Large ice walls formed in the middle of a frozen ocean
« Reply #3 on: May 24, 2012, 07:48:51 am »

And you enable yourself to fly by...
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Hylas

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Re: Large ice walls formed in the middle of a frozen ocean
« Reply #4 on: May 24, 2012, 09:14:35 am »

To fly: Add the [FLIER] tag to the creature you're playing as, in the raws in the save folder for the world you're playing in.

I have seen aquatic creatures ambush sleeping adventurers on the beach and then air drown. I've always assumed that this is from the game picking ambush creatures from among the local [LARGE_PREDATOR]s without checking to see if they can breath where the player is (since you can't sleep or fast travel in water, this means air).
No idea about the rest.

Q: Body swap bug? The one with IE_RESURRECT?
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Trapezohedron

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Re: Large ice walls formed in the middle of a frozen ocean
« Reply #5 on: May 24, 2012, 09:18:14 am »

I don't know, but what I do know is that if you sleep somewhere in the ocean on the ice, you'll wake up as a different creature. Travelling (and so will sleeping) will relinquish your control of said creature and give you control to another, random one.
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Thank you for all the fish. It was a good run.

Hylas

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Re: Large ice walls formed in the middle of a frozen ocean
« Reply #6 on: May 24, 2012, 01:33:48 pm »

Thanks! That sounds awesome and I'll have to go play with it now.
Probably the same thing happens when your dead adventurer (before you esc out, hitting . a bunch to advance time) gets brought back to life with an interaction with IE_RESURRECT. I thought I had discovered a new thing and now I am sad.
« Last Edit: May 24, 2012, 01:44:33 pm by Hylas »
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